1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

What would you like to see in a tight\technical map?

Discussion in 'General Discussion' started by Matthew, Apr 8, 2014.

  1. Matthew

    Matthew
    Expand Collapse

    Joined:
    Aug 21, 2013
    Messages:
    28
    I'm a big fan of the industrial map's port and it's inspired me to make a similar, but larger and more insane version just for those of us that like maps like that.

    I won't be able to get started until next week (vacation yay!) but until then I just want to pose a question for you guys: What kinds of things do you like about the industrial port, and what would you want in a larger map inspired by it?

    Personally, I love smooth jumps and drops, as well as "almost" straightaways through narrow gaps, and most importantly, sharp turns that come perilously close to the edge of things.

    For this map my original idea was an oil rig with multiple levels and tons of jumps, but that was a bit limiting. Now I'm planning out a concrete "port" island, again with multiple levels and a ton of jumps and containers, buildings, and well-thought out lines weaving throughout it all.

    Here's a short video (of me doing a sweet backwards jump) demonstrating what the bare island might look like with no buildings or anything. I had made this just to see if i liked the idea.


    Alright, thanks guys. Let me know what awesomeness you want in it!
     
    #1 Matthew, Apr 8, 2014
    Last edited by a moderator: Oct 21, 2015
  2. Blockman

    Blockman
    Expand Collapse

    Joined:
    Sep 1, 2013
    Messages:
    296
    I would like a map like that, but don't make it have bumps, more long and smooth ramps


    Sent from my iPhone using Tapatalk
     
  3. Narwhal

    Narwhal
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,698
    some barrel rolls would be cool, maybe make a parking garage to go in and jump out the top?
     
  4. Cardinal799

    Cardinal799
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    1,068
    Something nice and complicated, but is a bit forgiving and won't get you killed if you miss a tiny turn.
     
  5. KennyMcCormick

    KennyMcCormick
    Expand Collapse

    Joined:
    Apr 8, 2014
    Messages:
    16
    I want to see a map that's really smooth, has fairly narrow(Three lanes) roads with sweeping corners, dips/crests designed to upset cars, and lined with concrete walls that allow for really high speed NASCAR-esque crashes without being totally unrealistic.
     
  6. Matthew

    Matthew
    Expand Collapse

    Joined:
    Aug 21, 2013
    Messages:
    28
    I'm working on designing some of the setpieces before I'm off to Florida.

    zbqCm05.jpg


    This bit right here has a slalom through the crates, a jump up to the crate bridge, and a double jump up to the crane. The jumps are smooth but the crane is super hard to get onto. It's fun though.

    I'll probably make a few more setpeices in my downtime on vac, then model the base of the whole map when I get home, and put these in when I'm done. After which I'll work on aesthetic and then I'll release. My guess is it'll be done by the end of the month.

    I have sketches of the port complex done. The concept is that it's a bay port, there's a long road that comes out from the land a few hundred yards, (it's part demolished, so the land will be empty. this thing's abandoned to fit with the existing assets) and into the complex which has 3 ship docks, stacks of crates, cranes, a parking tower. There's also another demolished bridge out to a feulling station, only accessible by large jump.

    Also I'm working on a kickflip ramp... like in https://www.youtube.com/watch?v=axRU_Hu2BBo Any other crazy stunts you can find i'm all for

    EDIT: I changed that peice a bit and I liked it more so a new image.
     

    Attached Files:

    • fn86ygA.jpg
    #6 Matthew, Apr 9, 2014
    Last edited: Apr 9, 2014
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice