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Non-body textures failing to load after creating a skin Mod

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by ItsJustCurtis, Dec 29, 2018.

  1. ItsJustCurtis

    ItsJustCurtis
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    Joined:
    Apr 10, 2017
    Messages:
    179
    Partial error log as follows:
    upload_2018-12-29_1-33-7.png

    Upon spawning the game can't seem to find any of the non-body textures; glass, interior etc... If I disable my recently created skin mod, reload, then enable the mod again all the textures reload fine. I've followed the materials.cs and JBEAM files to the letter, but cannot work out what it is that would cause the game to fail at finding the textures.

    Anything obvious that could cause this?

    FWIW the 0.15 update transferred all my game files from my C:\\ to F:\\ drives for some reason, yet there are a lot of program files still left in the C:\\ drive, could that be causing a conflict at all?
     
  2. Taza

    Taza
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    Joined:
    Nov 8, 2015
    Messages:
    1,335
    Your own materials.cs file needs to be in a sub-folder, for example
    /your_mod/hatch/your_mod/materials.cs
    NOT
    /your_mod/hatch/materials.cs

    Otherwise, your own materials file will overwrite the default one.
     
  3. ItsJustCurtis

    ItsJustCurtis
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    Joined:
    Apr 10, 2017
    Messages:
    179
    Ahhh that'll do it. Thanks
     
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