Done some more progress on the interior for the Grand Marshal. 1. Added manual floor shifter for the center console 2. Improved the textures and modelling around the sat nav 3. made the top of the dash use a separate slot for skins, which allows you mix different color combinations: Spoiler 4. Removed the hole after column shifter (since I added the center console, I might as well add an automatic floor shifter) If you have any sensible suggestions regarding the interior, you can let me know. (Middle bit is already colorable using the 3rd color wheel and this is supposed to be just kinda special edition V10 powered Grand Marshal, not some crazy race car.
Some practice, learning efficient modeling methods, learning efficient use of key shortcuts, and most importantly learn to stop looking at the model for 15 minutes after every small change.
YES Now the problem is: how do I remove that stretched thing on the roof? And how do I make it colourable? DOUBLE Y E S I actually made something!
And also an idea that works rather well, at least in my opinion. Model and jbeam done in the last 2 days. Jbeam is stable [suprised with this hackjob] and pretty good but probably going to be reworked on some parts.
Finished for today. I got it working correctly in-game, but I have a problem for the config file that I'll try to figure out tomorrow.