WIP Focus MK2 (2004-2008)

Discussion in 'Land' started by Risky, Nov 19, 2018.

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  1. Risky

    Risky
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    Back home so managed to get some work done on the Focus.
    There were some area's that I wasn't happy with, which I now cleaned up and detailed some further. The front fenders were partially remade, some detail added to the doors and now I'm adding more stuff to the engine bay. The engine sits a bit lower in the engine bay now, I've remade the exhaust so it looks like the real one and I've made the power steering fluid reservoir, top engine mount and some more body structure where everything is mounted to. Also been reworking the strut towers (not finished yet).
     

    Attached Files:

    • Focus86.jpg
    • Focus87.jpg
    • Focus88.jpg
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  2. Gradarobett

    Gradarobett
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    Progress looks great. I'm excited for this mod.
     
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  3. Risky

    Risky
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    Added some more detail in the engine bay. Noticed there were some structural beams missing which the real Focus has. Also made the grill and more cleaning up at the rear. Quite happy with all the cleaning up so far, as it looks better and has less vertices.

    Now not sure what to model next. Maybe stop modelling and start with JBeam? Any suggestions?
     

    Attached Files:

    • Focus89.jpg
    • Focus90.jpg
    • Focus91.jpg
    • Focus92.jpg
    • Focus93.jpg
    • Focus94.jpg
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  4. Ihatecheeseguy

    Ihatecheeseguy
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    I think you should start jbeaming.
     
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  5. Pablo Seshcobar

    Pablo Seshcobar
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    grille looks fantastic! Is it me or is that back left tyre way wider than the back right thought?
     
  6. ShaunHuggins

    ShaunHuggins
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    I think it's the front right behind it (you can see a line)
     
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  7. Pablo Seshcobar

    Pablo Seshcobar
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    ahhh so it is, my mistake :)
     
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  8. Sithhy™

    Sithhy™
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    I'd suggest to replace that grille with a texture. Will make it deform way better & won't glitch out when damaged
     
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  9. Risky

    Risky
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    Tried to start with the JBEAM. If I read everything correctly and understand everything, the car should be made out of nodes and beams. For this I use blender to give the correct position of every node, which I then can add to the JBEAM file with Notepad++.

    Now, for a start, tried to create a somewhat decent looking beginning, but .....

    1_snTXFElFuQLSFDnvZKJ6IA.png

    So for the more experienced guys... I´ve tried looking at several existing models, but the Jbeam skeleton seems very complicated. I´m also wondering if every part which can fall of (or 'break') should have its own Jbeam?

    I know the current skeleton won't support itself, but I'm just wondering if I'm starting the correct way, before I waste a lot of time on a skeleton that won't work.... Thanks in advance!

    Focus95.jpg
     
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  10. DoritoMan113

    DoritoMan113
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    I cannot wait for this, great work! Looks very promising!
     
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  11. SuicidalNEET

    SuicidalNEET
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    Looks awesome, I'm a sucker for focuses, so I'll definitely be watching this thread.
    best of luck.
     
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  12. fufsgfen

    fufsgfen
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    Jbeam is very complex, reason why many mods die is that it takes whole different kind of studying and skill to produce beam structure than it takes to make a 3d model and to get nodes and beams, it is best to start with something simple, like a bucket, bench, cube and so on, slowly figuring out the idea behind the node beam structure.

    These will be your closest friends:
    https://wiki.beamng.com/JBeam_Introduction
    https://wiki.beamng.com/JBeam_Reference

    Also it might be good to check out some automation car, those have simpler jbeam, but doing simpler versions at first and gradually moving to more complex helps as with less nodes and beams to worry about you can focus learning the idea instead of being overwhelmed.

    With this you can export your node beam structure with parameters to jbeam file from Blender, also it can read node beam structures from jbeam files, but that part is bit limited at the moment, file needs to be very precise format to be able to be read into Blender, however exporting works fine and it speeds up things a lot at the beginning:
    https://www.beamng.com/threads/blender-addon.56981/

    Node groups is also something you need to learn and understand, also how node group is one that is used in flexbody definition, which is again how your 3d model is bind to skeleton.

    Remember that beams are there only to hold nodes in place!

    Also, more nodes you will have, less weight node can have, light nodes are really problematic for stability and good structural strength, so you need to plan node placement carefully as that will also affect weight distribution, cog height etc.

    You don't define car weight anywhere, it is sum of node weight of all nodes.

    Chassis flex and deformation is result of your node and beam structure, you set all those beam spring and node weights, trying to balance all of that as well as node density related to your 3d model vertex density, it is like juggling really many whole different size and shape objects, so it takes time to learn and even more to master.

    So start doing benches, garbage cans, street lamps, all sort of simple forms in node beam structure, make tens of them, that is only real way to get that structure.
     
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  13. yoacream

    yoacream
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    We need more people like this guy above, calmly explains it for people who are new, instead of cursing them for not understanding. Thank you-
     
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  14. zakappowany

    zakappowany
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    Are you planning to make facelift 2008-2011 model?
     
  15. Risky

    Risky
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    Thanks for the very clear and comprehensive explanation. Will take some time to learn it correctly I suppose..!
    --- Post updated ---
    Maybe later, but first this model in 3-door, 5-door and wagon variants.
     
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  16. Risky

    Risky
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    Jbeam is waaaay more complicated than I ever anticipated...!
    For now I'm going to try to get it to work with a modified Sunburst Jbeam (if this isn't allowed, feel free to say so :) )

    After lots of trying and game crashing, I managed to get it in game (very buggy and missing parts), but it feels awesome to have something in game that I've built myself! (the 3D part at least ;) )

    Next: many, many hours of finetuning.
     

    Attached Files:

    • Focus96.jpg
    • Focus97.jpg
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  17. SubaruSTI07™

    SubaruSTI07™
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    Ayy! congrats you managed to get it ingame! :D
     
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  18. Jarret Rucker

    Jarret Rucker
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    That really looks good! Can't wait to drive it in game.
     
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  19. Risky

    Risky
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    Thanks!

    Found 2 problems:
    - some parts haven't got a material selected to it (that's why its missing), will be fixed (done for today... haha!)
    - forgot to copy the textures to the vehicle map.. that's partly fixed now!

    Focus98.jpg Focus99.jpg Focus100.jpg
     
    #179 Risky, Jan 18, 2019
    Last edited: Jan 18, 2019
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  20. Jarret Rucker

    Jarret Rucker
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    N O I C E.
     
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