Looks absolutely beautiful! I can wait until the middle of the year, if that’s what t takes to turn this mod into perfection!
Who said it will take until the middle of the year? It could take longer and I would still wait. Mods have no deadline, they are just a hobby which people do in their spare time, not a job/commission
As said before: I need to have a "decent" car at the end of february to show at the annual member meeting of the MG T-Type Owners club where I will do a presentation. It won't be ready by then(unless a miracle happens). I will have to do a lot of interior modelling, mesh optimisations, UV-mapping, texturing and jbeam-optimisation before I can think about a release. I am still learning how to model and texture properly so don't expect dev-quality from me. So, please be patient and try to understand that I am not getting anything for these mods. Asking/demanding me to release it already is kinda rude and makes me feel like you only want a new car. Not a new car with some effort put into it, but just a new car. To make you understand what it takes to make a new car: (Copy pasted my message to forum members who ask how to make a car) To make a decent mod for anything, you need to be able to commit a lot of time to a mod. I will give you some tips, they might not save much time but will improve the quality a lot. 0. Start with something small like car parts, a small, simple thing, just don't think you can tackle something big as a first project. 1. Practice. Know how to model. Modelling needs practice, it is not the most brain-crushing thing to do, but just like cycling, you need practice to make something nice. I am still learning this, stuff like how to get a good polyflow, workflow tips, UV mapping etc, it all takes time to learn. Reading is one, but you have to practice. 2. Research. How does a V60 work? What kind of suspension does it have? How is the trunk attached? All kinds of small and bigger stuff. To make a good mod, you have to know how it works. For the suspension, using the 200BX rear suspension can be stupid. (just to name something) Even if you have the right TYPE of suspension, it might be off. The actual geometry is what matters. How much does the toe change, what happens with the camber under load? mm's make the difference with this. This is one of the main things that set good mods apart from bad mods. 3. Knowledge part 2: Jbeam. How does one determine where the nodes go? How many beams to which nodes do I need? What would be the weight? Should this beam be hard or soft? What does this parameter mean? You get it, read the wiki and experiment. Know what stuff means in the console. 4. Dedication: It will not be ready in a week. Not even in a month, unless you know how to do everything, don't have any setbacks and can work full time on it. I think that official cars have more than a month of development time. 5. Don't give a fuck about people asking when relez. Or at least try not to. 6. Get good beta testers. If they don't know how to open the console, they are bad(rule of thumb). Ask people for feedback on specific parts. 7. Ask for help if you are stuck. Many modders here can and want to help. Just don't be a dick and don't expect them to do everything. 8. Formatting: Use good part names, give your meshes proper names. Use comments in the jbeam, use proper node names. This makes creating stuff easier but it is also way nicer to troubleshoot if you can look up the annoying beams in notepad easily. 9. Use notepad++ and only use BNE to make beams and triangles, don't rely on it. BNE crashes too much to be reliable. The node moving tools are also not good, you are better off by editing the coordinates directly. Same goes for blender tools, also, see 8.
I'm not expecting anything in a given amount of time... it's ready when it's ready. He can release it in 5 years if he wants, it's his mod. @Blijo Slightly off topic, but are you part of the MG owners club too? I'm part of a classic car club and it's great. The knowledge some people have is incredible, and its super helpful too if you are making a mod.
No, I'm not a member but I have good contact with them They are helpful indeed. And they really love this and any interest in old cars by younger people. I am a member of two mx-5 clubs though, three if you count the discord server as a club
I believe you're not the only one to ask this, but he's confirmed that it's only going to be RHD. --- Post updated --- But there's always that chance that someone else may make a LHD version after it's released.
Planned versions(will add them to main post): Standard versions Normal version with "old" grille, almost closed and painted steelies Facelift 1 with 2nd grille, grey steelies Facelift 2 with 3rd grille, spoke wheels and fully chrome headlights Ute versions: Normal version with "old" grille, almost closed and painted steelies Facelift 1 with 2nd grille, grey steelies Facelift 2 with 3rd grille, spoke wheels and fully chrome headlights Moss with "Moss" livery, old grille, spoke wheels, supercharger, different diff and chrome headlights Custom versions: Race version with smaller fenders, roll bar, supercharger and a different diff Hillclimb version with facelift 2 specs, roll bar and a different skin Custom version with a V8, wide wheels Possibly other versions too but just wait Probably not. Few reasons: Don't have a camera. I need to get permission from people Even more preparation time needed I don't want to be ridiculed on the internet by people. Indeed, RHD only. (as stated before) And as with almost all of my mods: No modifications allowed without permission. I have been working on the mesh a bit lately and I added the option for fender mounted blinkers:
whs'o teh j boem?1/1? anyway... @Blijo do you plan on creating any custom stanced versions? I mean- it would be weird, but kinda quirky and unique. I think it would be interesting. Or a twin turbo setup on some engine? I dont care which, but its just an idea.