Well, it's been almost 2 years since that post, so I'm leaning towards on hold or cancelled. After all, we never really heard about it since that post.
To note, that tribute/Easter egg thing I mentioned a couple days ago for my map project, is only going to be for a select group of individuals that I've already decided on, not just for anyone who asks. I apologize that I didn't make that clear in my first post regarding it. Just, don't get your hopes up until you see it for yourself I made another rock model, and brought a crap ton of plants and groundcover over from West Coast USA and Utah. I definitely won't be using it all, only the stuff that looks like it could grow naturally in Southwestern Colorado. I am also looking for assets in other mod maps, though I won't be posting pictures of those until permission is obtained from their respective authors. I'm still not quite happy with the rocks yet in general, though this new model's definitely blending in better than the previous ones I showed, so I might keep this one for a few special places. I'm also replacing the grass underneath the pine trees with dirt, and I'll eventually layer in some dead pine needles in aswell.
Create a high poly model for the rock and bake the normals to the low poly model. I used the sculpting tools in blender to make the models. I made this rock in a couple minutes so it isn't the best. I suggest looking at reference photos too.
Thanks for the advice, I've actually been messing around with that some before you brought it up here. The biggest issue so far is that Sculpt mode is pretty much entirely uncharted territory for me, aswell as with baking down a high poly model to a low poly model (On my cars and whatnot I use a height to normalmap filter to "fake" normals.) I'll give it another shot though.
I found some free rock brushes, give these a try:www.blendernation.com/2017/11/11/15-free-rock-sculpting-brushes/#prettyPhoto --- Post updated --- To create the diffuse map I used a basic stone texture and used the vertex paint dirty colors feature to add moss. Then I baked that to the low poly model. I also baked the ambient occlusion to the low poly model and used multiply blending mode to add it to the diffuse map, this adds some nice shadows. This stuff is pretty fun!
Aussie Plate Megapack in the works. I know one already exists, but this will have more options and no watermark on the base
WHoa, looks pretty nice, after you make the textures your going to have to either a: make a jbeam from scratch or b: Slap it onto one of the ingame cars jbeam, and HEAVILY modify it. You can read alot in the wiki, I learned alot from there
Thanks for the information but I'm just wondering if this is what I will see. Considering it is textureless, jBeamless (maybe)
The vehicle or object will likely appear with "no material orange" but thats with a jbeam of some kind, you will need to do some file/jbeam work otherwise the model won't appear ingame.
no, the only way you can spawn anything ingame without jbeaming is spawning it as a map object. Otherwise, you will have to jbeam it.