WIP Focus MK2 (2004-2008)

Discussion in 'Land' started by Risky, Nov 19, 2018.

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  1. Pablo Seshcobar

    Pablo Seshcobar
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    I know it's still mega early days but omg all aboard the excitement train :p
     
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  2. Cody Kamminga

    Cody Kamminga
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    you are a bit wrong on the hp ratings
    Petrol
    1.4=75 (55KW)
    1.6=101 (74KW)
    1.8=125 (93KW)
    2.0=145 (107KW)

    Diesel
    1.6 old= 90
    1.6 new= 107
    2.0 =113
     
  3. Risky

    Risky
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    I had the same values as you described above, but the engine physics are made by @Capkirk , so I think he got his data from a reliable source. His engines work great!
     
  4. ShaunHuggins

    ShaunHuggins
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    I think you are talking in ps whereas risky is talking in horsepower. Slight difference but confusing nonetheless
     
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  5. Risky

    Risky
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    Correct! There’s a slight difference between HP and PS (PS is like “PK” What we use in Holland).
     
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  6. Cody Kamminga

    Cody Kamminga
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    it could be but it looks inconcistent to me
     
  7. Stynger

    Stynger
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    You showed engine power in KW, he showed in HP, but both are correct.
     
    #187 Stynger, Jan 20, 2019
    Last edited: May 22, 2019
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  8. Pablo Seshcobar

    Pablo Seshcobar
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    I still think it's hilarious they only got 75 HP out of a 1.4 :D
     
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  9. Capkirk

    Capkirk
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    I got the data from an official ford datasheet from 2007, so I'd say my numbers are pretty accurate.
     
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  10. Deleted member 160369

    Deleted member 160369
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    Guest

    How so?

    It's fairly normal for a NA 1.4 of the time, to be honest...
     
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  11. Cody Kamminga

    Cody Kamminga
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    well i have 75 hp from a 1.8 Turbo (diesel)
     
  12. Risky

    Risky
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    I'm going a bit mad! Now texturing every bit of the car.
    Now I've used Blender and Photoshop for making the textures, and I update the materials.cs file after adding new textures, but the right fender just wont work! Tried everything (including recalculating normals in Blender), but just can't get it to load the textures.

    Anyone any tips? The method I normally use, did work for the other parts.
    --- Post updated ---
    EDIT:

    oh wow that's weird. I wanted to drive around a bit, and after loading another level, the texture suddenly works?? Weeiiird.
    Oh yeah, and it crashes haha! Very buggy but we all have to start somewhere ;)
     

    Attached Files:

    • Focus102.jpg
    • Focus103.jpg
    • Focus104.jpg
    • Focus105.jpg
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  13. Ovahlls

    Ovahlls
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    Ot: like your username, what the hell is that signature?
    Yeah the poly flow looks better, but doesn't that just add more vertices despite it looking clean.
     
  14. Risky

    Risky
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    That is very helpful, thanks! Definately going to use that on future mods! (as lots of parts are already textured on the focus ;) )
    But still, very happy with it :)
     
    #194 Risky, Jan 22, 2019
    Last edited: Jan 22, 2019
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  15. Risky

    Risky
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    Thanks, really appreciate that!
    Yes it does contain the doublesided line. I also tried to use the code yesterday in the materials, and it does work very good! Now I only have to texture parts that aren’t body coloured, so I’m happy! And thanks again for the code :)
     
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  16. Risky

    Risky
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    Sure, I’ll take some pics when I’ve got time ;)
     
  17. tanis

    tanis
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    100% do not rush, you got a while till you get those curves correct, and the body lines.

     
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  18. Risky

    Risky
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    Yep! Here are some pics. Keep in mind: very WIP ;)
     

    Attached Files:

    • focus106.jpg
    • focus107.jpg
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  19. ClassicMike

    ClassicMike
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    Looking great man!
     
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  20. inducedirmine92

    inducedirmine92
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    ima keep an eye on this
     
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