you are a bit wrong on the hp ratings Petrol 1.4=75 (55KW) 1.6=101 (74KW) 1.8=125 (93KW) 2.0=145 (107KW) Diesel 1.6 old= 90 1.6 new= 107 2.0 =113
I had the same values as you described above, but the engine physics are made by @Capkirk , so I think he got his data from a reliable source. His engines work great!
I think you are talking in ps whereas risky is talking in horsepower. Slight difference but confusing nonetheless
I'm going a bit mad! Now texturing every bit of the car. Now I've used Blender and Photoshop for making the textures, and I update the materials.cs file after adding new textures, but the right fender just wont work! Tried everything (including recalculating normals in Blender), but just can't get it to load the textures. Anyone any tips? The method I normally use, did work for the other parts. --- Post updated --- EDIT: oh wow that's weird. I wanted to drive around a bit, and after loading another level, the texture suddenly works?? Weeiiird. Oh yeah, and it crashes haha! Very buggy but we all have to start somewhere
Ot: like your username, what the hell is that signature? Yeah the poly flow looks better, but doesn't that just add more vertices despite it looking clean.
That is very helpful, thanks! Definately going to use that on future mods! (as lots of parts are already textured on the focus ) But still, very happy with it
Thanks, really appreciate that! Yes it does contain the doublesided line. I also tried to use the code yesterday in the materials, and it does work very good! Now I only have to texture parts that aren’t body coloured, so I’m happy! And thanks again for the code