Realistic engine parts

Discussion in 'Ideas and Suggestions' started by BlueScreen, Apr 11, 2014.

  1. BlueScreen

    BlueScreen
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    Title says it all. More realistic engines. For example, breaking the radiator would result in cooling failure, and therefore engine overheating. Breaking the engine itself could cause a fire, killing the engine. And not only the engine, breaking the fuel tank would cause fuel to spill and could catch fire. Heavy engine damage could kill a cylinder or the entire engine. And breaking the fuel pump or the connection to the engine would cause the engine to not work because well, it's got no petrol.

    Electrical systems could also be simulated, plus having a button to start/kill engine. The engine would stop under certain conditions, like injection failure or if it gets flooded. If the engine is damaged it wouldn't start properly or wouldn't start at all.

    I think the only way right now to kill an engine is to sink the car in water, you can hit anything as hard as you want but the engine will still work. The transmission/drivetrain will break though.
     
  2. logoster

    logoster
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    all is already planned

    (also, if you hit the ground or something just right, you will kill the engine, i've done it a few times, it's hard to do though)
     
  3. BlueScreen

    BlueScreen
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    Oh, nice. Can't wait to see this implemented.
     
  4. KennyMcCormick

    KennyMcCormick
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    Yeah I've had engines fail, on the Bolide in particular, because it scraped the ground just so. Barely any structural damage to the car, suspension fine, bodywork fine, just a dent or two in the floorboard. And if I wiggle the camera just right I can see the FX of a golden liquid(Fuel I'm assuming) leaking out of it at the point of damage. The Bolide may only be prone to it because it's the lowest slung car in the game but it's the one I notice it on the most.
     
  5. Potato

    Potato
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    There are no fluid leaks yet. You must be mistaken. :p
     
  6. KennyMcCormick

    KennyMcCormick
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    Oh I know what I saw. Next time it happens I'll snap a screenshot of it. I can't exactly do it on command but it happens often enough when I'm screwing around on gridmap that I'll catch it again sooner or later.
     
  7. Cardinal799

    Cardinal799
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    There is no way fuel was spilling out. It hasn't been coded, so you are just bluffing.
     
  8. Potato

    Potato
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    I'd love to be proved wrong on this subject. Yus pls. Screens next time time it happens.
     
  9. CTJacob

    CTJacob
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    And he was never heard from again....
     
  10. SixSixSevenSeven

    SixSixSevenSeven
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    The moonhawk and covet can be taken out of action quite easily too
     
  11. Cardinal799

    Cardinal799
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    Oh yeah my car also turns into a dragon every time I can't take a screenshot.
     
  12. BlueScreen

    BlueScreen
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    impossibru
    That isn't coded yet. Plus, engines don't need fuel to work, you can remove the fuel tank and it's still fine. The Bolide does sometimes just hit the floor and break the drivetrain, though. I don't really use it much because I can't drive it without spinning out of control every 5 seconds.
     
  13. SixSixSevenSeven

    SixSixSevenSeven
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    They do need fuel to work. If you remove the fuel tank the game defaults to there being 100 units of fuel present, if the fuel tank falls off the current version of BeamNG still registers the fuel in it as being present. In the console you can change the current fuel level and as you drive around the fuel level will drop, when it hits 0 the engine will cut out.
     
  14. BlueScreen

    BlueScreen
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    Oh, I guess I never drive for too long before I wreck my car :)
     
  15. TomWis97

    TomWis97
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    In debug mode 1, you can see your current fuel level and the fuel consumption. Just press the "L" key once.
    The numbers are already in the game, but the graphics not (yet).
     

    Attached Files:

    • fuel.png
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