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How to change the level of smoke?

Discussion in 'General Discussion' started by HoldenBoy233, Apr 9, 2014.

  1. HoldenBoy233

    HoldenBoy233
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    Joined:
    Aug 8, 2013
    Messages:
    61
    Does anyone know where you are able to up the level of smoke from the tires? I've had a fair look around all of the game files but I just can't seem to nail anything. I did mess around with the BeamNG.drive\art\datablocks\particles.cs file but I still couldn't get any change
    If anybody knows how to if it is actually possible then I would be grateful!
     
  2. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    In Lua\particles.json you can increase the number of generated particles but it would probably be best to edit the particle textures themselves and increase the thickness that way (reduce it's opacity).
     
  3. HoldenBoy233

    HoldenBoy233
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    Under what is the particle count section? I've looked around that .json without finding anything, nr could I find the actual particle texture
     
  4. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    \art\shapes\particles

    Re: .json, Particle count is just called "count", per type (so set it for rubber+asphalt, metal+asphalt etc, whatever ones you want to change).
     
  5. HoldenBoy233

    HoldenBoy233
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    Thanks for the help! I drastically improved the smoke, maybe a little too much infact. Managed to get my normal FPS of around 70 to something like 25, massively taxing!
     
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