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Ray tracing in beamng

Discussion in 'General Discussion' started by jiangwei08, Jan 25, 2019.

  1. jiangwei08

    jiangwei08
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    will beamng benefit from ray tracing? and also will beamng support ray tracing?
     
  2. TechnicolorDalek

    TechnicolorDalek
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    Nvidia's implementation of real-time ray-tracing isn't even available on DX11, so don't even bother thinking about that until they announce DX12 and/or Vulkan support.

    Would it benefit? As much as any game benefits by looking slightly more realistic. Personally, I'm not buying a thousand dollar card just so I can play a game that looks slightly better at 1080p60 or 2160p30.
     
    • Agree Agree x 7
  3. atv_123

    atv_123
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    Agreed... a very small percentage of people would be able to think about affording the hardware necessary to run such a thing. So unless someone finds a way to massively reduce the power required for ray tracing and can then run it on much more normal hardware, I don't even see this being considered.
     
    • Agree Agree x 1
  4. Capkirk

    Capkirk
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    Ray tracing requires Dx12 or Vulkan, which this game doesn't have, (although it may be getting one soon). I can't imagine it would make much of a difference anyway. And I believe the devs have mentioned that RTX development kits and licenses are quite expensive, and they don't really have the budget for one.
     
  5. Taza

    Taza
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    Just ask yourselves: how hard can it be? For a developer? For a team of developers? Well, the devs haven't talked about ray tracing that much, but I'm willing to bet we can get pbr in beamng. In 2019 even.

    Side note, I think we should make a gambling site for beamng updates. Like what comes next, new rendering stuff or a new map editor theme?
     
    • Agree Agree x 2
  6. fufsgfen

    fufsgfen
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    It's closer proprietary stuff, where as BeamNG attempts to be as open as possible, does not mix that well.
     
    • Agree Agree x 1
  7. Nadeox1

    Nadeox1
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    BeamNG Team

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    Ray Tracing, as advertised by Nvidia with the whole RTX thing, is a black box. Think it as GameWorks/PhysX and similar Nvidia tech.
    Although Ray Tracing itself is part of DirectX12 updates (DXR), which is not tied to a specific card brand.
    So yeah, beware of marketing strategies :)

    It's a rather new thing, and it's a quite niche thing as of now (and requires recent hardware)
    I would not expect this for BeamNG.drive.
     
    • Like Like x 3
    • Agree Agree x 3
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