WIP Beta released Nevada Interstate (prequel to So-Cal Interstate) 9.0 c

The loop of highway in the desert that doesn't know 'it's not a race track'.

  1. equaliser

    equaliser
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    Dude, this Map is awesome. Its one of my most Favorites. Its look beautiful and is damn huge. The roads feel realistic and brilliant. Thx for your work. (sry for this comment in wrong section)
     
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  2. bob.blunderton

    bob.blunderton
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    Nothing wrong with commenting here, no need to do that walk of shame. You may comment anywhere, and thankyou for letting me know you enjoyed the map. This is based off Ouerbacker's Black Hills map from 2015. Glad you enjoyed all the miles of road built here (close to 80~100 miles???).
     
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  3. bob.blunderton

    bob.blunderton
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    A new version should be up in a day or two, fixing bugs with two sets of textures and improving the FPS.
    A few intersections are tidied up a bit, and many road 'glitches' are removed.
    Nothing major has been added or changed but FPS will be 2x~5x better than on 7.0.
    This is more a 'maintenance' release than anything else


    The same map built from one of Ouerbacker's finest creations (in my opinion) with permission.

    This should have been done sooner, but wasn't... OOPS. My bad! So do stay tuned.
    So-Cal will get the same treatment sooner or later, hopefully not too long from now.
     
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  4. Dyghaun

    Dyghaun
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    Awesome, i love this map!
    and i love you! keeping everything updated :D

    When you have the time thou, could we maybe get one or two small towns added to it?
    small 3 or 4 block towns, bigger than the one from blackhills... but not too big...:rolleyes:
     
  5. bob.blunderton

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    Thanks, it indeed may get slightly more populated in the future, just not yet. I am committed to maintaining my maps, all of them.
    For now enjoy the mega FPS increase that should come online tomorrow or within 36 hours.
    --cheers!
     
  6. Sierra-3

    Sierra-3
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    Good news indeed! This has turned out to be one of my favorite maps so far.

    I may stand as the odd man out on this one but I love desert maps because they're, well, desert. Filling them with man-made stuff somehow lowers the experience if there's too much of it. IMO, the original Black Hills and NV interstate are awesome b/c they really feel like patches of desert. YMMV, of course. ;)
     
  7. bob.blunderton

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    Yes, the road network was added only for fun, since this is a driving game and all. A little bit of population at one part wouldn't be too bad but I entirely share your sentiment on it. I wouldn't want to go overboard and spoil the environment of the desert. It's meant to look more like there was a gold rush that came and went rather recently, though I've yet to add anything mining-related.
     
  8. Sierra-3

    Sierra-3
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    Thanks, that's nice to hear.

    Maybe a couple mineshaft entrances with rails would work? Simple but obvious.

    I keep hoping at some point you'll want to do something West Texas-related. Plenty of bleak-looking desert with the interstate and the county roads all the way to the horizon there.
     
  9. Dyghaun

    Dyghaun
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    Great!

    When i said a small town, i was really thinking small, ouerbacker has a small one in a desert map too on his group... i think its a good example...
    but his is in the middle, and i was thinking more of something up in the mountains there is close to the edge, far and kinda hidden away... ppl would spend 2 hours in the map before realising it was there you know?

    Anyway, you're doing it, do as you wish, just wanted to share a few ideas :D
     
  10. bob.blunderton

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    bob.blunderton updated Nevada Interstate (prequel to So-Cal Interstate) with a new update entry:

    Update Title

    Read the rest of this update entry...
    --- Post updated ---
    The new version is live. If you had issues with 7.0 (the old version), try out 9.0. Actually, just update no matter what, just beware of dupes if you are using an existing version. FPS WAY IMPROVED. Should be pretty nice treat to see it run smoother, even if there's very little in the way of new stuff (this was only a bugfix and quality-of-work update). Do let me know if stuff is all kinds of broken - hope it's not but who knows.

    Next week I should be able to do the same thing for So-Cal, which is missing AI paths on a side road overpass over the ocean water, and has some funky AI paths, So-Cal will also receive an FPS-improving update. Until then, I am out.

    --Cheers!
     
  11. bob.blunderton

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    Well, from the feedback I am getting, all is well; there's no goofy stuff going on or missing textures, etc. I will then safely ASSUME that it's working for everyone else (at-least until the next time the game updates....grrr) *Muttley muttering*.

    So yea, look for So-Cal Interstate update next week, pretty much the same as this, not much new content but performance is way up and bugs are fixed (will also address my grievances with the AI path finding in a few spots, and fix a few bush-in-the-road spots).

    Spent some time working on tail of the dragon, it's got about 4 miles of road done/smoothed/blended into the terrain/ground-model applied. OK that's only a third of it, but 'meh, it'll get done this summer especially now that I have some new music to listen to. Interspersing that with making models for my up and coming city map. Work is being done, it's just hiding for right now.
     
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  12. Shady Chaos

    Shady Chaos
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    this is one helluva bump but importantish nonetheless. I think an update broke the map. it wont load without crashing and giving the code 0x00000001, if that even means anything. I tried playing after clearing cache and using this mod only in my folder.
     
  13. bob.blunderton

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    A shader bug in the game-engine on 0.15.x broke this map, and also broke Tail of The Dragon.
    Try to just enjoy Roane County TN map (even though one road in Kingston is a bit glitchy, and there's a few transparency bugs on railings and fences in a couple spots), for now, as I can't do too much on my end until I figure out exactly WHAT broke the map. This one will be updated when I can figure out what is crashing it out.
    So no problem with the bump - it is known!
     
  14. Shady Chaos

    Shady Chaos
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    Awesome! I love your maps, I just hadnt used this in a while and found nothing about any issues with it anywhere else. I thought maybe it was just me. Thank you!
     
  15. Randomguy12

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    just want to mention, the Blackhills map that this is based off also doesn't work, so i believe you should look around there for the problem.
     
  16. bob.blunderton

    bob.blunderton
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    I've literally deleted everything but the terrain and cleared shader folder and tried to reload it and got nothing. They have to fix the game engine.
    Oddly, the map based off many sources of this map, So-Cal, which I am completely revamping for my city project Los Injurus (if you loved this map, Los Injurus is the closest thing to it), that still works (I would have blown an absolute gasket to the point where you'd heard me on competitor's forums if it didn't).
    Unfortunately it could still be a few months for a public beta on Los Injurus. There's bits for Patreon folks to try out, but it's not solid enough for a decent alpha release at this time (too much unfinished things). That being said the developed space on it rivals West Coast USA or is close to it (and will end up being exponentially bigger).

    So all is not lost. Eventually this will be figured out, but I think the developers have their hands full right now after this last release. There's more debugging, it's just going to take time. Eventually, someone will find something wrong with it. Open cut mine, This map, Black Hills (that this is derived immediately from + 500+ of hours of work), Tail of The Dragon, and a number of others are all broken. The shaders are in the game engine so it's not something I can change. Oddly, I had a version of Tail of The Dragon that just had a slight change, and had nothing but terrain on graph paper like graphic (warning material), because it was an update - that loaded. Why the rest didn't, I haven't the foggiest.

    EDIT: FOUND IT! Thanks to @Driv3r1142 I believe for sourcing that and doing something I've already tried to do at-least once but for some reason it didn't work then. Maybe the developers have updating something else that was crashing in the mean-time since I've last tried. Regardless, it does work now but you must:

    Delete the /hiway2/art/buildings/motel folder, and then delete your cache.15.0.3 folder (clearing cache effectively).
     
    #96 bob.blunderton, Jan 26, 2019
    Last edited: Jan 26, 2019
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  17. Captain. Adam

    Captain. Adam
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    Can you mention the folders that I should open to reach these files ?
     
  18. bob.blunderton

    bob.blunderton
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    They're in the map's zip file inside the levels folder when you open it (usually from the mods folder, there's zips, find the nevada interstate whatever-it's-called zip file).

    CACHE folder is right inside the beamng.drive folder in my documents.
     
  19. cardriver96

    cardriver96
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    Not sure if anyone continues to have the problem but I deleted the motel folder and cache and now the map doesn't load at all, whereas before it used to load but crash within a second... anyone have any suggestions? :/
     
  20. bob.blunderton

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    Well if you've deleted the folder in zip: hiway2/art/buildings/MOTEL and you've cleared cache by deleting the folder documents\beamng.drive\cache.0.15.0.3 (or current version of 0.15 you're running), and it STILL does not work, then one of the steps was not followed perfectly. It's likely the cache folder specifically, the shaders folder within the cache folder.

    First loading the map without doing this will cause the map to load in for about a second to three seconds, and then crash out before everything finished painting in the screen (filling it up with objects).
    Once the map has crashed the 1st time, even if you delete the MOTEL folder but don't completely erase cache folder, it will continue to crash due to a game-engine bug generating the shaders (which is was doing, as things were appearing, which then caused a crash while it was doing so as it would generate, and then load shaders for, each texture and object). So please make sure to delete the cache folder correctly. There may be more than one - there may be TEN or more like there was here - one cache folder for each version of the game. Please make indeed sure you've got rid of that cache folder - as the symptom you describe is consistent with this step not being executed, or not being done properly.

    As a second attempt, please make sure you don't have an extra version of the map somewhere where BeamNG can find it.
    Get back to me on this - will check again later or tomorrow morning.
     
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