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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Kingcreeper

    Kingcreeper
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    Lights.png
    I added the rear lights back in. I still need to fix textures on it and make it look more like its real-life counterpart but it's ok for now
     
    • Like Like x 15
  2. CrashHard

    CrashHard
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    8x8 BigRig Progress
    - Modeled a dashboard (custom J-Beam)
    - Added a modified T-Series instrument cluster (custum J-Beam)
    - Modeled a steering axle (animated and custom J-Beam)
    - Added modified T-Series seats (custom J-Beam)
    - Added a driver camera
    - Added som beams with high demping settings to dampening the shaking of the cab
     
    • Like Like x 22
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  3. Spiicy

    Spiicy
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    I can already feel my computer dying while trying to spawn this.
     
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  4. CN877

    CN877
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    Same, I’m just really hoping my computer can handle it as I am really looking forward to it... The level of detail is phenomenal, it’s an absolute beast.
     
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  5. KaiserimnopYT

    KaiserimnopYT
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    • Agree Agree x 1
  6. aljowen

    aljowen
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    Still WIP and all that...
    Desktop20190127-14090804_Segment_0_gif.gif

    Thought this was a fun little gif, especially to see the chassis on the orange car wobbling upon impact (no roof to keep it stiffer).

    I'm thinking that this is something along the lines of how I am going to do fog lights (on the centre car)
    upload_2019-1-27_14-28-29.png
    Fog lights Painted on in PS as a concept
     
    #20266 aljowen, Jan 27, 2019
    Last edited: Jan 27, 2019
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  7. NistingurA

    NistingurA
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    Nice little Supra .. or FT1

    You also got any updates on that FC of yours ?
     
  8. LucasBE

    LucasBE
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    • Agree Agree x 13
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  9. Blijo

    Blijo
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    screenshot_2019-01-28_14-57-43.png screenshot_2019-01-28_14-15-38.png
    Finishing and packing some things up :cool:




    soon on the repo™
    But which category?
    Land?
    Trackbuilder?
     
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  10. Sithhy™

    Sithhy™
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    Now just to sort out clipping issues with the frame & make a rollcage... :rolleyes:



     
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  11. Dean Wang

    Dean Wang
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    some simple materials
    BlenderC__Users_Dean_Documents_moddingstuffs_BlenderSaves_projectramblend1_28_20194_38_52PM.png BlenderC__Users_Dean_Documents_moddingstuffs_BlenderSaves_projectramblend1_28_20194_40_05PM.png BlenderC__Users_Dean_Documents_moddingstuffs_BlenderSaves_projectramblend1_28_20194_40_21PM.png
     
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  12. Sithhy™

    Sithhy™
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    Will you keep the RAM badge as a mesh? If yes, then I would recommend against it, as upon damaging it will freak out & spike a lot
     
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  13. Kingcreeper

    Kingcreeper
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    The glass cover on the lights now breaks (and I made it happen like that completely by accident)
    glassbreak.png
    The whole car is now separate from the Pessima which is another thing
     
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  14. Dean Wang

    Dean Wang
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    hmmm good point... i could probably make the poly count lower
     
  15. Danny Werewolf

    Danny Werewolf
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    Press X to press F
     
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  16. Dayz Me Rollin'

    Dayz Me Rollin'
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    upload_2019-1-28_23-19-21.png
    Just waiting for the day this game supports blender animation importing... :)
     
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  17. Danny Werewolf

    Danny Werewolf
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    ...You have a surprisingly good point. the people that make Monster Trucks for RoR have moving Driveshafts...
     
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  18. Capkirk

    Capkirk
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    We have moving driveshafts. But the ability to animate meshes is pretty limited in the stock game, and imported animations would be neat.
     
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  19. Danny Werewolf

    Danny Werewolf
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    You have a point. Most of the time, the car is either unrecognizable or in the dark.
     
  20. CN877

    CN877
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    I would suggest land or similar.

    Track builder mods do not show up in the in game Repo afaik :)
    --- Post updated ---
    That’s really beginning to look incredible now, great job :D
     
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