Poor man's 8x8

Discussion in 'Mod Support' started by mano11, Sep 22, 2018.

  1. mano11

    mano11
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    Let me start this by saying I wasn't sure to post here or the mod support section, but since this isn't oficially a mod I can release (because it is based off someone else's work) and since I got help here last time, I decided this would be the best place for it.

    Basically I have a version of the old AR162B trailerpack mod for the D-series that includes gooseneck trailers that I have kept and fixed some texture problems as they arose and made small changes like increasing the hitch strength. This is the older style of the mod where the trailer is still a "part" added on to the truck, not it's own vehicle. I received help on here last time from Capkirk in adding differentials to the axles on the gooseneck trailer, so you can lock everything up and have an eight wheel drive vehicle.

    Long story short: The insanely long overhang and beaver tail on the trailer heavily impeded offroad progress. I edited the springs as much as I could to try and gain ride height, but there was only so much I could do. So, today, I spent the entire afternoon learning how to edit the jbeam structure and use blender to chop off that pesky overhang, and I finally got the new mesh matched up with the edited jbeam well enough to a point that doesn't bother me anymore, but I have some problems.

    The very rear face of the new offroad flatbed deck part I made (and "cargobase" which is part of the flatbed mesh) has a texture that is all warped out of place and no matter what I do I can't figure out how to fix it. Also, the rear tail lights are positioned as if they are still on the long version, even though I made new ones for the new part I created that match up with it. The license plate doesn't match up either which is kind of an annoyance, but it can also just be deleted.
    Screenshot5.png Screenshot6.png Screenshot7.png Screenshot8.png

    Another issue I'm having is with tires/wheels. In a quest for more ride height/traction on the trailer, I have tried everything I could think of to try and give the trailer the option to equip more common D-series wheels to run all terrain tires, but everything I have attempted so far has resulted in the tires apearing in the wrong area or breaking the mod. Any help with any of these issues would be much apprecieated! The file is included in case you would like to look for yourself at the DAE I made. Every jbeam file and mesh i made ends with "offroad". Thank you in advance
     

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    #1 mano11, Sep 22, 2018
    Last edited: Sep 22, 2018
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  2. mano11

    mano11
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    Anyone have any ideas?
     
  3. mano11

    mano11
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    Coming back to this after letting it sit for awhile. Still stuck and looking for help.
     
  4. aljowen

    aljowen
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    Your texture issue is caused by the uv maps of the new face(s). In your 3d modelling software, select the face, unwrap it, then go into the UV editor and move it to the appropriate place on the texture.

    I'm not 100% on how the official wheel parts work, but I think if you change the slot type on the trailers wheels then it should work, assuming the wheels were already based on the official wheel system. If not, you may need to rename some nodes, and change some wheel data.
     
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  5. mano11

    mano11
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    Yeah the wheels are being very tricky, every time I've tried to change the slot type it breaks. And the wheel jbeam doesn't quite look to be formatted the exact same as most of the current stuff as it's quite old
     
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