I'm trying to create a rally map, and I'm hoping to create pretty deep ruts to make the vehicles flip easier. I figured out how to make a bit of Sand look like Mud yet still act like Sand. With the default depthness, it doesn't really grab the vehicle. Is there a simple way to add depth to a single texture, or do I have to do something with heightmaps.
if you modify the heightmap it will just modify the visual and the collision, to add depth to a ground model you just need this attribute Code: "defaultDepth" : 0.15, //MUD Sand is 0.1 by default
So where do I add that. To some materials.cs file or that myCustomGroundModel.json I keep seeing in old threads?
add that to your myCustomGroundModel.json keep in mind that changes to that file doesn't work yet. Something broke in 0.14 or 0.15 and it doesn't load that file. An hotfix/patch will be available soon
Oh man, there was an update just released that said, "fixed custom ground models" did that not fix this problem then? =)