WIP 1948 Fintray Roadster

Discussion in 'Land' started by Blijo, Mar 20, 2018.

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  1. CN877

    CN877
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    Eh, I hope not, I'd rather it period correct.
     
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  2. Kueso

    Kueso
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    i mean, ye i guess
    it was more of something to add if you got bored.
    because IRL, somebody would stance a car like this.
    we all know that guy
     
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  3. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    i would do skins for this car if u want to agree hit me up!
     
  4. MilanKD

    MilanKD
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    get outta here lmao
     
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  5. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    what the hell?
     
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  6. DapperDan

    DapperDan
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    giphy.gif
     
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  7. Blijo

    Blijo
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    Work in Progress.
    No twin turbo's, probably no turbo's at all.
    Only a supercharged i4 and a V8 which should cover all your power needs.
    Custom versions yes.
    Stanced versions, probably not
    The textures aren't even done yet :confused::confused::confused::confused::confused::confused::confused::confused::confused:
    I appreciate your offer but I will make the skins myself or ask certain people whether they want to do it.
    But that will come last.
    Those people will get a message from me. I don't want to sound like a dick but you don't have to send me a message, I will message those people myself.
    Keep it on topic please :rolleyes:

    On topic:
    I am in the middle of the end of a quartile so I am studying a lot these weeks. But I managed to take a break from dynamics and other courses and decided to do some stuff.
    What I did today:
    Rigidified the front of the frame, there are (more) structural beams from the radiator to the frame now, this will stop the frame from twisting on very bumpy terrains. It is MUCH stiffer now.
    And it doesnt have much stress:
    screenshot_2019-01-22_20-49-57.jpg

    Moved the rear fenders to the body.
    I cut the rear fenders yesterday and improved the mesh.
    I also worked on the front suspension model and did some jbeam tweaks to it. It needs some more to reduce vibrations under braking but I want to keep some of them for "realism".
    frontsuspensionfintray.png screenshot_2019-01-22_21-20-53.jpg

    I also drove on Italy:


    I also did some work on the rear suspension but that's not that interesting.
     
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  8. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    Its ok but if i would do it!
     
  9. Kueso

    Kueso
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    thanks for the clarification then
    A supercharged I4 is quite unique in and of itself I guess.
     
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  10. domodude120

    domodude120
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    your doing a great job! keep up the good work :):cool:
     
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  11. Blijo

    Blijo
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    screenshot_2019-02-04_17-35-49.png screenshot_2019-02-04_17-42-48.png screenshot_2019-02-04_17-44-45.png
    Working on the mesh, trying to do some damper/spring tuning and other jbeam improvements.
    Still have to do so much mesh work :(
     
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  12. GotNoSable!

    GotNoSable!
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    Banned

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  13. Spiicy

    Spiicy
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    Are you planning on making a custom engine sound? I'd think it would sound somewhat like this car.
     
  14. chase.gerton

    chase.gerton
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    That would sound so cool on this thing or at least the idle sound and start up along with revving. It actually driving didn't sound as good but I could live with it.
     
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  15. Blijo

    Blijo
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    Probably not, unless I get the opportunity to record sounds/get recorded sounds from a TD myself.
     
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  16. QualitySlav

    QualitySlav
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    Car looks sick hope this comes out soon i want to check it out so bad dude !
     
  17. Blijo

    Blijo
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    Don't get your hopes up. It is not close to release.

    I'm currently trying to find the right spring values for the front and rear suspension since they don't translate from irl to beamng 1:1 :(.
    I also added some drum brakes to the car and I want to add the brakelines and interior components today but I don't think that I will have enough time for that :(

    anyways, as seen on the development screens: new tire textures were made:
    screenshot_2019-02-10_15-55-36.png screenshot_2019-02-09_15-43-06.png
     
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  18. fufsgfen

    fufsgfen
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    I think they should, but there are multiple challenges, if there is something else that also takes load from wheel, like bumpstop or some other beam with spring or damping value, that affects it, also if motion ratio is not exactly like 1:1 IRL, which can be from multiple reasons really, some angle is bit different etc. then that can affect it.

    But most I think are matching pretty much, just when motion ratios are in play, then things get kinda interesting.

    You can get motion ratio from this, if you have not done it manually already:
    https://www.hypercoils.com/spring-rate-calculator/

    If your jbeam then has same motion ratio, as real thing and you put real spring rate in, it _should_ work, if not, then it is possible that something else adds or substracts.
     
  19. neketow

    neketow
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    I´m in love with this car
     
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  20. domodude120

    domodude120
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