Unsolved Custom guage cluster I made

Discussion in 'Mod Support' started by Klutch, Feb 9, 2019.

  1. Klutch

    Klutch
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    Dec 3, 2017
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    Hello. I am an unprofessional modding guy. I invited you guys because I was having some issue to make my 200bx gauge work. If you have time to solve my problem, please help me :O I posted my file that includes my work. Please have a look and let me know what is wrong.. Thankyou !
     

    Attached Files:

  2. aljowen

    aljowen
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    Could you explain what the issue you are facing is? Is it not loading? Is it displaying something wrong? Etc
     
  3. RobertGracie

    RobertGracie
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    Definitely more information will be required, if you can post an update of whats going on and how its being effected it would be helpful, pictures are a great way of showing information like that :)
     
  4. Klutch

    Klutch
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    It is loading. I think I could say something is not showing up when I spawn the car. I saw the gauge panel is not showing. I tried to fix but it did not. You can drop that file into Document/BeamNG.drive/vehicles/coupe. Please help me find out what's wrong.
    --- Post updated ---
    F
    First up, please download my file and apply it. You can modify 200bx in parts menu, click "unibody" and you will able to choose other unibody called "coupe unibody Aftermarket"
     
  5. aljowen

    aljowen
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    I have just had a quick look at the files, I have never done a normal (non-digital) gauge cluster before, so my knowledge on it isn't the strongest.

    I think you have your file paths wrong.

    Normally for vehicles you would have a file path as follows:
    [yourMod].zip => vehicles => [yourMod] => *all of the files*

    Then the file paths in your materials.cs file would look as follows:
    Code:
    "vehicles/[yourMod]/file.dds"

    I can't say for sure since I haven't done analogue gauges before, but I can't think of any reason why they would be different to everything else.
     
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