[WIP] 1986 Chevrolet Monte Carlo

Discussion in 'Community Mods - Archived' started by Lucario, Apr 16, 2014.

  1. Lucario

    Lucario
    Expand Collapse
    Banned

    Joined:
    Aug 26, 2013
    Messages:
    33
    My first time trying modelling, and I can say, I am satisfied. Currently, when the model is done, I will use a friend's BeamNG to test it. I will probably restart the body if it doesn't turn out well.
    untitled.png
    Only part done is the side of the car.
    Opinions are welcome. My modelling skills will probably improve throughout the creation of the model.
     
  2. AMG V12

    AMG V12
    Expand Collapse

    Joined:
    Aug 16, 2013
    Messages:
    209
    While it is good to see someone new modelling in blender, your current mesh could be improved. Your model should have a grid structure where possible to make it easier to work with and improve deformation and shading. For example something like this :

    (It isn't perfect but should give you an idea of how to model it properly)

    I'd also like to say good luck and keep at it!! You can only improve your skills as you said :)
     

    Attached Files:

    • Blender thing.png
  3. Lucario

    Lucario
    Expand Collapse
    Banned

    Joined:
    Aug 26, 2013
    Messages:
    33
    Quite not understood it. I restarted the model though, because the other one had problems. This time, I started with the rear end.
    untitled.png
     
  4. Autofan

    Autofan
    Expand Collapse

    Joined:
    Jun 26, 2013
    Messages:
    470
    Great choice in cars, I like 80's Monte Carlos. However like someone else posted above, your mesh should be more like a grid. Good luck :)
     
  5. AMG V12

    AMG V12
    Expand Collapse

    Joined:
    Aug 16, 2013
    Messages:
    209
    Sorry. What I meant was that your model should be made up of lots of faces that are in a grid like structure. Currently you have long rectangles going in multiple directions. This could be improved if it were more structured for the reasons I stated previously.

    (The red dots indicate individual faces)
     

    Attached Files:

    • Grid.png
  6. Lucario

    Lucario
    Expand Collapse
    Banned

    Joined:
    Aug 26, 2013
    Messages:
    33
    So you mean that they should be small squares? How can I make this easier for me? Will putting a grid in the blueprint help?
     
  7. AMG V12

    AMG V12
    Expand Collapse

    Joined:
    Aug 16, 2013
    Messages:
    209
    Yes, the faces should be relatively small compared to the ones you have currently. They don't have to be exact squares, as that would restrict you but the grid pattern will help you gain the details of the car. You don't really need a grid on the blueprints, just keep it in mind as you model :)
     
  8. Lucario

    Lucario
    Expand Collapse
    Banned

    Joined:
    Aug 26, 2013
    Messages:
    33
    chevrolet-monte-carlo-ss-1986 grided.png
    chevrolet-monte-carlo-ss-1986 overgrid.png
    Is any of these good? If not, I will have to go on without a grid I am afraid.
     
    • Like Like x 1
  9. AMG V12

    AMG V12
    Expand Collapse

    Joined:
    Aug 16, 2013
    Messages:
    209
    As I said you don't really need to have a grid on your blueprints. Just try and keep it in mind as you model. It doesn't need to be perfect. By all means have a go with the grid if you think it might help, you never know :)
     
  10. Corvette82

    Corvette82
    Expand Collapse

    Joined:
    Apr 7, 2014
    Messages:
    68
    OMFG this is awesome! The car I posted on the recommendation list of cars was an 84 Monte Carlo! I love these cars. My dad has an 84 in Midnight Blue (limited edition color) and an 87 in Silver. I cannot wait to see this car in the game! If you need any pictures I'll supply them. Please don't give up when you get to JBeaming. I support you the entire way.

    Sent from my Droid Incredible 2 using Tapatalk 2
     
  11. Lucario

    Lucario
    Expand Collapse
    Banned

    Joined:
    Aug 26, 2013
    Messages:
    33
    Actually, you're right. The grid confuses me a little so, I will go on without one.

    - - - Updated - - -

    Expect progress pictures soon.
     
  12. AMG V12

    AMG V12
    Expand Collapse

    Joined:
    Aug 16, 2013
    Messages:
    209
    I look forward to them :)
     
  13. Mad-Alex

    Mad-Alex
    Expand Collapse

    Joined:
    Oct 13, 2012
    Messages:
    151
    The workflow...;)

    work flow1.jpg work flow2.jpg work flow3.jpg work flow4.jpg work flow5.jpg work flow6.jpg work flow7.jpg work flow8.jpg work flow9.jpg work flow10.jpg
     
    • Like Like x 1
  14. SoHigh00

    SoHigh00
    Expand Collapse

    Joined:
    Nov 11, 2013
    Messages:
    506
    Belive me and go get some experience in basic modeling before even attempting building a car for a game as complex and realistic as BeamNG. That if you want to make a detaied car.. I am modeling for about one year and I am still having a hard time on my first car. Watch some tutorials (just go on youtube and type blender car tutorial), copy their workflow as a starting point and build up on that to create your own workflow. You'll learn what a grid structure means, you'll learn that the polygons should have 4(in some cases 3) sides and so on...
    Good Luck!

    Edit: Also look at the post above :)
     
  15. AMG V12

    AMG V12
    Expand Collapse

    Joined:
    Aug 16, 2013
    Messages:
    209
    That's a perfect example of good poly flow! I'm impressed!
     
  16. Lucario

    Lucario
    Expand Collapse
    Banned

    Joined:
    Aug 26, 2013
    Messages:
    33
    *nope.avi*(deleted)
     
    #16 Lucario, Apr 16, 2014
    Last edited: Apr 16, 2014
  17. Mad-Alex

    Mad-Alex
    Expand Collapse

    Joined:
    Oct 13, 2012
    Messages:
    151
    Your mesh have way too many polygons... just look at my screenshots which I make especially for you.
     
  18. Lucario

    Lucario
    Expand Collapse
    Banned

    Joined:
    Aug 26, 2013
    Messages:
    33
    Thank you so much, it actually helped me alot!

    - - - Updated - - -

    Progress! This time, real progress
    trellelelelel.png
    Only thing I don't get, why is there a dark grey part on the front?

    - - - Updated - - -

    Getting started with the front end of the car
    trellelelelelel.png
    That's it for tonight.
     
  19. Mad-Alex

    Mad-Alex
    Expand Collapse

    Joined:
    Oct 13, 2012
    Messages:
    151
    Are you working only with the side view blueprint? if yes, that's wrong... you need to fit your mesh in all 4 views: side, top, front and rear... also just try to model your car as shown on my screenshots...
     
  20. Lucario

    Lucario
    Expand Collapse
    Banned

    Joined:
    Aug 26, 2013
    Messages:
    33
    I am not modelling from side only. The front will be done from front, side and top view. Same goes for rear, but from rear view.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice