Okay so today I saw two threads get trashed on because they don't have skill or that their computer sucked or whatever and got an idea. I know a lot of people are going to hate me for this but i think we need a vehicle thread with people who are willing to get criticism on their work no matter how bad it is, as in a thread for the "noobs" who need help to become better modelers/ jbeam creators.
Sure, why not. A thread for our own models that would never fit this game might be great. Is this that thread or just a thread suggestion?
No I'm saying they should add in another forum much like the mods/skins or vehicle threads Sent from my PM23300 using Tapatalk
The attitude of some people here is absolutely disgusting, the forum is meant for people of all skill levels, and abusing someone for making something that isn't professional quality is appalling. I'll admit, I haven't been the best either, but I haven't gone as far as abusing someone for not being skilled. Lets just drop the crap and treat everyone equally skilled or not. :|
In relation to what daniel has posted above, I personally opt for simply not posting, if its a so called noob vehicle that everyone claims will never make it into the game then simply don't post negative crap all over it and the thread will die off, otherwise all your doing is bumping an otherwise useless thread up a bit just to insult a person. If you leave it, the dude that has simply stuck 2 boxes together and called it a van will probably give up as predicted and can at least walk away without feeling utterly insulted. If you have something genuinely constructive to say, sure, say it. That is my opinion anyway.
What's wrong with this thread: http://www.beamng.com/threads/1575-...tains-a-picture-OR-contributing-post-)/page51
I am working on a website purely for beamng "noobs" now. There would be absolutely no bs about not being good enough or whatever.
It's one thing if someone is making a genuine effort to make a quality mod. I'ts another however if some one simply takes a vehicle model they did not make, slap it on an unmodified dev made jbeam and BAM, new car! Now making mods using preexisting jbeams can be a great way to learn about making cars, however it should not be released until some serous time and effort has been put into the vehicle.
While I like the idea of a showroom for those of a lesser skill level, I still think that feedback should hold some value. I've seen critics rip apart lesser models, and it's unfortunate when it happens, but that doesn't mean that members should not be allowed to state what they see wrong with a model. So long as it's constructive. All that said, it probably won't happen. Unless the mod makers are inexperienced but wise (and therefore start small), you'll quickly see a potpourri of dead threads, which eat up valuable site space and require extra moderation while no longer contributing to the game's experience. As is, the current vehicle showroom is about 80% cancelled, on hold, or permanently WIP projects. On the other hand, perhaps an influx of prospective modders would lead to further support for jbeaming tutorials, techniques, and features.
The thread can be created with only an idea in mind. Although progress is preferred, it is not required. This is to prevent an inexperienced modeler from starting a vehicle with no engine support (boats, strutted cars), with too many polygons, or with poor polygon flow. It will also help to raise suspicion when/if a vehicle is uploaded, by a noob yet fully modeled and without crediting someone else. In turn, however, the project needs to be maintained. The price for having no initial requirement for posting, is that should the project not reach x point of development within y time or has not been updated in z days, the thread is deleted, no questions asked. A new one can be posted by the same person for the same project, but not immediately, and not without some new progress. Another possible outcome may be the formation of groups. Once a new thread with an idea in it is posted, other members may unofficially "back" the project, contributing meshes, textures, ideas, jbeam know-how, or even just feedback. Nothing, just the fact that it's not a help thread. I've seen quite a few forums wherein one person will need help with something, and several others will give very detailed and elaborate instruction in response. These discussion/tutorial threads can carry on for several pages, not something you'd want to inject into the middle of a communal development thread. Edit: Please note that everything above is just a concept for how it could be done if it were to be done. I'm not urging the developers or moderators to support this idea, and I'm not necessarily saying it would work.
Is there something wrong with using your own devices to learn things once in a while though? Seems like everyone 'needs' tutorials to do something when jbeam files are plain text that aren't very difficult to figure out. If you're more concerned with node and beam construction, may I direct you to: http://www.rigsofrods.com/wiki/pages/Truck_Concepts http://www.rigsofrods.com/wiki/pages/Truck_Description_File Yes it's for Rigs of Rods, so many things will be very different or not even applicable. However, if you can't learn from that Wiki, there might not be much hope for you...
Even the greats run into insurmountable problems from time to time, and need another set of eyes to look things over. Noobs shouldn't be spoon fed help, but problems and shortcomings happen, and feedback may be necessary to find what went wrong, either from a technical or workflow standpoint. Thus the Achilles Heel of a Wiki: it can't answer questions. Honestly, I was under the impression that N/B's were what almost all of this was about. Modeling aside, the greatest killer of projects altogether seems to be the jbeaming process. Personally, I can't assess how useful those wiki pages are, seeing as I don't have any running jbeam projects to speak of, but they seem pretty thorough. Did anyone ever discuss putting them in the Beam wiki to help out?
Of course there's been discussions. Making a BeamNG wiki hasn't been a top priority because those of us that can, have other things to do. I guess I just get a kick out of this sort of thing. When I mod a game I haven't done anything to before, take LFS for example. All I had to work with was a bunch of forums no one posted on, and the information was buried deep; aka spending hours searching for information and trial and error shit. When I started modding BeamNG, it was me and one other guy learning on our own. Who knows, maybe it's a generational thing, mine included. So many people would rather sit and do nothing than spend that time trying to figure things out for themselves.