1. Thread posting restricted: Only the BeamNG team members can post new threads in this sub-forum in order to prevent spam. Posting is available on unlocked threads.

Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

Thread Status:
Not open for further replies.
  1. luke198

    luke198
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    334
    Ditto cubed. Instead of people, why not crash test dummies?
     
  2. .Alpha

    .Alpha
    Expand Collapse

    Joined:
    Mar 18, 2013
    Messages:
    89
    Ditto^4, crash test dummies would be a nice addition. But hard.
     
  3. Paganis Rock

    Paganis Rock
    Expand Collapse
    Banned

    Joined:
    Mar 22, 2013
    Messages:
    1
    Ditto Quintupled. Really, crash dummies should be just as hard to program as real people, because they are supposed to accurately depict people.
     
  4. Ltp0wer

    Ltp0wer
    Expand Collapse

    Joined:
    Apr 14, 2013
    Messages:
    164
    Nah, crash test dummies are rigid bodies with sensors. People can bleed and explode in a car crash.
     
  5. Hati

    Hati
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,388
    I often enjoy my limbs detonating in a car accident. I just casually drive into some poor fucker's Ford Focus and then boom.
     
  6. logoster

    logoster
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    2,083
    lol, why would you want to do that?
     
  7. CarFanatic

    CarFanatic
    Expand Collapse

    Joined:
    Apr 27, 2013
    Messages:
    20
    Oh thank god, I thought I was the only one..
     
  8. David Fortsc

    David Fortsc
    Expand Collapse

    Joined:
    Jan 29, 2013
    Messages:
    193
    I know of a place that was made specifically for souls like you.
     
  9. CarFanatic

    CarFanatic
    Expand Collapse

    Joined:
    Apr 27, 2013
    Messages:
    20
    Narnia? :D:D
     
  10. David Fortsc

    David Fortsc
    Expand Collapse

    Joined:
    Jan 29, 2013
    Messages:
    193
    Youtube. XD
     
  11. tuningfreak1

    tuningfreak1
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    230
    bla bla bla .. bla bla ,,, bla bal bla bla . bla bla
     
  12. rarrzz

    rarrzz
    Expand Collapse

    Joined:
    May 18, 2013
    Messages:
    7
    Guys, a question regarding a screen of some time ago, with the orange corvet and the blue corvet in the resedential park,
    will you be able to apply AI in game (singleplayer) so you can actually crash your car without anoying serious drivers? :confused::D
     
  13. crimsonskull

    crimsonskull
    Expand Collapse

    Joined:
    Jan 1, 2013
    Messages:
    246
    a real quick question for the devs.
    Will this game have cuda core support?
     
  14. Kamil_

    Kamil_
    Expand Collapse

    Joined:
    Mar 17, 2013
    Messages:
    691
    The only reasons to really use CUDA is when using PhysX(which AFAIK already has it, that's why) for making a lot of particles.
    I wouldn't make sense making a game that works on with Nvidia (putting the physics on CUDA, which is the main aspect of the game)
     
  15. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Little test and messing around. This is a whole heap of dynamic, shadow casting lights at ludicrous resolutions. Looks kind of of cool imo :)
     

    Attached Files:

    • stresstest (1).jpg
    • stresstest (2).jpg
    • stresstest (3).jpg
    • Like Like x 1
  16. Cobra909

    Cobra909
    Expand Collapse

    Joined:
    Dec 5, 2012
    Messages:
    26
    Kind of cool? That is awesome looking!
     
  17. Hammaneggs

    Hammaneggs
    Expand Collapse

    Joined:
    Oct 13, 2012
    Messages:
    29
    If someone said nothing about BeamNG and shown me those, I would think they were real photos!
     
  18. Bubbleawsome

    Bubbleawsome
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,886
    Amazing! To me the lighting looks like gta4 with gmod shadows and crysis 3 high res textures. Will that be in game, or is it just for fun. :3
     
  19. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    Nah just playing around.
     
    • Like Like x 1
  20. .Alpha

    .Alpha
    Expand Collapse

    Joined:
    Mar 18, 2013
    Messages:
    89
    Aww, I wish there could be things like that in real time. I love extra fx on my games.
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice