I've had an issue where if i accelerate/ brake with my wheel, when i accelerate/brake with my controller, it stops revving after 3000rpm
Sounds like you are using two controllers. So one is saying don't accelerate and the other is saying to accelerate. So you have conflict.
On Jungle Rock Island only, certain trees' textures have black outlines (possibly a transparency issue), which causes graphical errors when zoomed out.
Not high priority, and likely not 0.15 specific, but the new Pessima's gauges seem to magically change when lit up, adding things like kmh speed readings and changing fonts and placement of text.
Yep, you're right. It's part of GPACK, labelled as "aftermarket gauges", except it actually comes "stock" on all the configs. Sorry about that. --- Post updated ---
@Diamondback i assume you know that Sport Mode doesn't do anything for vehicles that don't use the agression calculation for shifting, works fine for those that do use agression calculation... Also might have mentioned it before, but the wentward cooling system doesn't have enough thermal inertia, need to add more "coolantVolume" to it to make it realistic, since if the engine gets hot or whatever, simply letting off throttle allows it to cool down within like 20s or so, quite unrealistic.. i set it from 15L to say 40-60L dependant on what you want... also the efficiency of the cooling system is wayy too high, this is an 80s bus, it should get warm underload and take a while to cool off
Yea, these things aren't supposed to be used together. (I mean, are there really cars that use old school hydraulic logic combined with modern electric driving modes?) Is any stock content using this combination by accident?
Ahh it's a hydraulic type for that.. I use it as like hold gears for a bus, it selects the lowest possible gear.. I don't think there is any stock content using it...
The horn numbers are not in the right order :/ It's not perfect yet, but we're almost there ^^ It's not much, a small detail, but I like to find small mistakes: p
They are in first digit order, so 1 is followed by 10, 11, 12 and so on, not 2. Microsoft Windows used the same ordering logic (for files in a folder) up to Windows 7, for example. Also, not really a "mistake", parts are ordered automatically by the UI and they can't manually change it, unless they alter the ordering mechanic underneath.
Yes I know, it's like when Word sorts a list of numbers. But I think it would be better in alphanumeric order than in this one.
Transmissions with more than two reverse gears don't behave properly when in arcade mode. They will shift through the reverse gears properly, but won't be able to shift back past R3, and get stuck in R3 until reset.
DCT transmissions with long shift times don't work properly. If "dctClutchTime" is increased beyond 0.1, and "transmissionShiftDelay" beyond 0.15, the DCT won't be able to downshift fast enough under heavy breaking, and get stuck in some higher gear when you come to a stop. The only way to get back into 1st is to shift into neutral and back into drive. Similarly, it will stall the engine immediately upon shifting from reverse to drive, getting stuck in reverse.
The adaptive automatic logic is flawed. Currently, all automatics in-game are adaptive, but I would only expect the newer cars (Sunburst and newer) to have them. A 1950's burnside would not have that, nor would a T or D series.
No? Most cars in game use a simple linear relationship between shift points and throttle input, which is a mostly realistic way to model hydraulic transmissions. Only newer cars actually use more advanced logic.
If you drive with a wheel like me, they do in fact use an adaptive automatic. If you floor it for a while it will hang into a lower gear.