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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. CN877

    CN877
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    True, I do agree with you there...

    I'm still learning how to mod and I'm starting off with skins/configs to get a deeper understanding of file types, file structures, jbeams, jsons etc.
     
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  2. Blijo

    Blijo
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    :rolleyes:
    I could port this to all vehicles: it has the wheels in the common folder and a "converter" part to make sure that the wheelbase, torque nodes and track width is correct.
    It would just take a lot of time :(

    screenshot_2019-02-17_14-31-10.png
     
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  3. Acrain7

    Acrain7
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    upload_2019-2-17_9-45-22.png

    maybe?

    oh also you should port the moonhawk's interior into it and maybe add some chrome door-mounted mirrors and that pillar in the door's windows :p (also chrome trim around the fenders and maybe new taillights :p )
     
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  4. Cutlass

    Cutlass
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    looks great! are you going to make the engine sound louder in the interior when the top is down?
     
  5. CarSquasher

    CarSquasher
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    Posting this here to, not sure if I should keep working on it
     

    Attached Files:

    • CCFB087E-D946-4760-B22A-D93E91D93BC5.png
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  6. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    More work on next project. Maybe not big, but really detailed ;)
    Enable sounds for that gfycat :cool:
    Gfycat Video - Click to Play - Direct Link
     
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  7. Sithhyâ„¢

    Sithhyâ„¢
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    That looks stunning... I like that you made a little path that crosses the river for vehicles that can't fit onto the bridge :D
     
    • Agree Agree x 2
  8. Dayz Me Rollin'

    Dayz Me Rollin'
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    upload_2019-2-17_20-10-42.png
    upload_2019-2-17_20-11-54.png
    upload_2019-2-17_20-12-21.png
    650kg of M E A T
     
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  9. Spiicy

    Spiicy
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    For a second I thought that was skyrim or something
     
    • Agree Agree x 3
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  10. Capkirk

    Capkirk
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    Who needs turbos anyway
     
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  11. Gamergull

    Gamergull
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    BeamNG Team

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    traffic-app-almost.jpg

    My traffic app is almost ready to be released! I couldn't fix all the bugs, and I still have a few variables to tweak, but it's glorious. It feels like I'm really driving in Italy!
     
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  12. Reactor_4aec

    Reactor_4aec
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    Those are some good ideas and suggestions, however I would like to keep the bodywork mostly the same as the D15. They should be similar, like how the bronco in your example has mostly the same body and parts as the ford F150 of the same year. The chrome would look good and the side mirrors, but that is more for an early 80s truck/SUV and really the D-series is late 80s to early 90s which means its technically a little too late of a model year for some of that. And about the rounded front corner of the cap, I had considered that at one point, but I am trying to have a combination of Bronco and Blazer, and that part is a sharp corner on the K5 Blazer. So I sloped the front edge of the cap like a Bronco, but left the sharp corner like a Blazer.
    upload_2019-2-17_23-19-40.jpeg

    So for now there are no plans to change any of these things, as I am happy with the design currently. However, I don't know what kinds of edits I may consider doing in the future.
     
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  13. General S'mores

    General S'mores
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    My first ever skin! I will be releasing this soon.
     
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  14. YellowRusty

    YellowRusty
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    Nov 9, 2016
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    screenshot_2019-02-18_20-54-33.png

    Attempting a traditional lowrider-style panelized paint job - not quite sure if I nailed it or not.
     
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  15. Blijo

    Blijo
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    I would say that the pattern and colours are spot on but the texture itself has some issues with (anti)-aliasing or just the export/size itself.
    Maybe try to play around with the settings a bit until you get smooth lines, that will look way better :)

    OT: nothing new, maybe I should start preparing my presentation for the T-Type owners club :rolleyes:

    Have a random dev-screen :D
    screenshot_2019-02-09_14-47-38.png
     
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  16. DutchyGamer

    DutchyGamer
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    blue thanos slav golf?
    cubers1.jpg cubers2.jpg
     
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  17. Car_Killer

    Car_Killer
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    BeamNG Team

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    Testing some stuff :rolleyes:

     
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  18. Nicelittle

    Nicelittle
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    20190219172414_1.jpg
     
    #20498 Nicelittle, Feb 19, 2019
    Last edited: Feb 19, 2019
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  19. Blijo

    Blijo
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    I did some scientific research today to find out how many axles one needs on a traincar or a bogie to have stable handling.
    The answer is 2 or more.
     
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    • Staff Pick Staff Pick x 1
  20. Alex [ITA]

    Alex [ITA]
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    Apr 1, 2016
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    465
    That is this:

    You have my approval
     
    • Agree Agree x 12
    • Informative Informative x 1
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