What if the axle of each traincar was as far back as possible, so as to be directly under the pivot point for the connection to the next one. Perhaps 1 axle could be stable then? Maybe even a more complex hinging mechanism that creates a virtual pivot point that would be in front of the axle of the previous trailer could work too? Which would have the benefit of keeping weight distribution off the cars tow hitch. With ofc the downside being complexity, and potentially being impossible (I don't know the limits of what can be done with more complex hinge designs).
Imo that defeats the point of them being caravans. --- Post updated --- I finally got back on my PC for a few minutes so I bumped weight from 6.8 to 10 and increased spring by 9000 which seemed to improve things a bit but I think I have to add more of both when I get on after school tomorrow.
Well, this is "just" a new wheel option for many vehicles(so far) and a tow hitch slot for the caravan. Not really my intention to make a good working train from caravans tbh
KG OT: Throwing Piccolinas against @synsol, I'm at 212m without using hydros or other cheating devices, just nodegrabber to hold it in position and a brave tow hitch Please try to make a trebuchet/catapult too, it is fun
I got the weight pretty close, IRL a ford 9 inch weighs 194 lbs and my guess comes in at 198 at a 10 for node weight, 9.8 is 194.04 lbs
Something for when you need to haul, but don't want turbo lag Or for when you want to really haul Anyone wanna guess what it is?
that's seems far to me there are two tries on the video , first 215m , and the second a few more, but technically @Blijo trebuchet is nicer
Presumably the bigger the trebuchet the better? So are there any packaging, or weight rules involved in this, or is it just some informal fun? (I think I might try and build one, so I might as well check for compliance issues first )
We haven't made rules. I think the rule is to convert as much potential energy into kinetic energy as possible Also, I measured my impact distance, not total distance @synsol my poor pico hit the ground after 212m with 160kmh, wonder how far it comes if I let it slide and look at the total distance. Maybe someone has time to build a tower from stones? I don't I must look up my calculations for a trebuchet project I did
Yep. DD 8V92 and DD 12V92 for the T-series. I decided it was lacking in some 2-stroke goodness. As soon as I get the models for the engines sorted, I'll release it.