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Cutting Power On Shifts

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Josh, Feb 20, 2019.

  1. Josh

    Josh
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    @Diamondback has the shift logic changed to where the parameter ( "shiftEfficiency":1.00, ) is ignored in 0.15?

    For example a 1500 HP engine transmission is cutting power to ~300 hp on every shift. on older versions with that parameter set to 1.00. it used to power through every shift.
     
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  2. Diamondback

    Diamondback
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    Vehicle Systems Lead
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    No, nothing changed in that regard.
     
  3. Josh

    Josh
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    Interesting. Wonder what could be causing it.
     
  4. Andrej leteci

    Andrej leteci
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    I noticed some weird shake in all cars with manual transmission after 0.14 update. It happens when you clutch kick and spin the wheels, also all the needles on the gauge cluster start shaking while spinning the wheels. For me it's really annoying and wish they can fix it. I'm on version 0.13.0.5 and I won't update to 0.15 until it's fixed.
     
  5. Ai'Torror

    Ai'Torror
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    on which base game vehicles are the needles shaking?
    Or are you talking about RPM gauge and speedometer jumping up when you clutch kick, which is normal, and real life cars do that as well - Try flooring a FWD car on ice in 5th gear, I managed to get a 75hp megane to read over 200km/h while actually going like 20km/h. It's caused by the speedometer reading from the transmission output, which means the faster your output shaft is spinning, the higher value will the speedometer show. If I recall correctly in BeamNG it's using average wheel speed rather than trans output.
    Cars shaking after clutch kick might be caused by really grippy tires and lack of required stabilization or badly tuned suspension - In real life it is called "Wheel hop"
     
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  6. Sithhy™

    Sithhy™
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    I noticed this after 0.14 too. Was kind of surprised the cars did that, especially when they had a solid axle. Turns out, it's just wheel/axle hop which adds even more realism
     
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  7. RobertGracie

    RobertGracie
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    I have noticed it a few times in first gear but as for at speed I tend to bang shift it so full throttle and then slam it into gear and I dont notice the drop as much for me, or I do notice it and ignore it
     
  8. Andrej leteci

    Andrej leteci
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    --- Post updated ---
    I know what is wheel hop and I know how car speedometer works.
    The problem is the whole car starts shaking like crazy which is not realistic at all. Try putting a NOS in RWD manual car, for example ETK-K series and you will see what I mean
     
  9. Josh

    Josh
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    @Diamondback

    This is what i'm talking about



    See 1>2>3 is perfectly fine 3>4 is like the transmission is short shifting and then its "confused" so it cuts power. and then it flares.

    It started with 0.14

    "shiftEfficiency" is set to 1 and it still does this. Sometimes its worse. There is nothing set in the transmission jbeam that will tell it to cut power on shifts.

    (Don't mind the crap driving)

    In older versions of the game it used to "bang" through every gear and shift perfectly with no flares.

    Now it seems, some kind of torque management is enabled.
     
    #9 Josh, May 5, 2019
    Last edited: May 5, 2019
  10. fufsgfen

    fufsgfen
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    Remember that shifting is torque converter rpm, however calculate optimal shift point uses engine rpm (while actual shifting uses torque converter rpm, which often makes issue with not to shift but banging against limiter), there were other interesting bits too as shift logic is kinda mix of engine and torque converter rpm based.

    I just quickly looked video and it looks like if upshift and downshift would be too close to each other, pay attention to TC rpm before and after the shift and probably shift down needs to be bit lower rpm now, I guess you have optimal shift point calculation disabled, that can cause lot of issues with narrow rpm range as it is not using TC rpm, but is using engine rpm, so it can shift at wrong time, then TC rpm drops so low that shift logic downshifts, but optimal shift point upshifts after that.

    One change I have seen also is that now TC lockup opens during the shift in stock vehicles, which again can be bit problematic for having solid good shifts.

    Not sure if any of that helps you to find what is causing the issue, though.
     
  11. Ai'Torror

    Ai'Torror
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    You can try increasing the shift delay to few sec to avoid gears bouncing up and down.
     
  12. Josh

    Josh
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    @fufsgfen

    Ah yes, converter unlocking during shifts.. Good call totally forgot about that.

    Confirmed with my lockup switch in locked position.

    @Diamondback is there a parameter that can be entered in to jbeam that allows the converter to stay locked during a shift like older versions of beam?
     
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