Outdated Traffic Tool 1.2.1

It's here! Create dynamic traffic on almost any map!

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  1. Gamergull

    Gamergull
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    That's quite a list there, I can do some of it but not all of it for my next update. The one that sticks out the most for me is traffic on very narrow roads. I wanna start working on that soon. Hmm, I wonder if reducing the AI aggression will make it nicer on turns.

    Alright, I'll make it toggleable. I'm still a noob at AngularJS, so I might struggle with it, lol.

    I'll think about that. The current problem with fleeing or racing AI cars at the moment is that they can't overtake other traffic properly, only brake or crash behind it. The fault lies in the game's lack of lane commands (only on or off, and like I said before, traffic only drives in the rightmost lane possible). Looking forward for this to change.

    Gonna get back to work on this already. I have some awesome ideas.
     
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  2. Danny Werewolf

    Danny Werewolf
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    Right. That's awesome. I do have to wonder why it takes to long for the AI to register a lane change. If that could be nearly instant, that would probably make it possible. Simple but I guess temporary until that update comes out.

    Tbh, just glad I'm not the only one obsessed with AI.
     
  3. Reactor_4aec

    Reactor_4aec
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    I am enjoying this Traffic Tool so much! This is seriously one of the greatest and most innovative mods to come to BeamNG.
     
  4. Gamergull

    Gamergull
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    Thanks :D .

    traffic-italy-highway.jpg

    Traffic in both lanes! These are all AI. Now to dodge them all, Wangan Midnight style.
     
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  5. Danny Werewolf

    Danny Werewolf
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    Me Cannot Wait.
     
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  6. Littleturdlet

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    If only there was a shuto expressway mod.
     
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  7. Projekt535

    Projekt535
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    You are awesome! I am so excited for the next update!
     
  8. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Maps have been brought from Assetto Corsa before so...
     
  9. Gamergull

    Gamergull
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    Dodging highway traffic! This took a lot of tries...
     
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  10. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Let me just throw a voltage offset on my CPU so it doesn't freakin' melt, fail at finding a download link, and then crash repeatedly in a much slower car.

    Too lazy to look up the previous discussion, so can this be done with So-Cal Interstate?
     
  11. Gamergull

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    Yup, it should work! But traffic in the released version of the app stays on the rightmost lane. I might post the file that allows for more lanes; after work tomorrow.
     
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  12. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Alright no problem
     
  13. Aboroath

    Aboroath
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    So far everything looks very organic.I figured the faster you go the more obvious I would see spawn placement patterns but the randomness is
    looking really good.
     
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  14. korbitr

    korbitr
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    The random noises in cockpit view were freaking me out before I read this thread. They make it sound like you're carrying a fidgety child with ADHD in your car, lol...
     
  15. MrCin

    MrCin
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    20190222203005_1.jpg 20190222222359_1.jpg
    I became addicted to this app in just about 5 minutes.
     
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  16. Sparky

    Sparky
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    This is amazing, I've been dreaming of something like this since the game first relased. This should totally be in the base game, it makes it so much more fun to just drive arounnd.

    AI on narrow roads needs a bit of work as they often just ram into each other head on, but apart from that it works pretty much perfectly. I've also noticed that if vehicles have a secondary colour then it never changes, which can result in some weird combinations when the primary colour is randomised. Ideally the seconadry colour should change to match the primary colour. I've also seen vehciles spawning with chunks missing from their tyres and bumpers after a while, seem like damage isn't always visually repaired properly when a vehcile respawns.

    These are minor complaints though, thanks for this amazing mod!
     
    #116 Sparky, Feb 23, 2019
    Last edited: Feb 23, 2019
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  17. B727ClassicFlyer

    B727ClassicFlyer
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    That is a sound bug where handbrake sounds from other cars can be heard in the player-driven car. The developers are currently addressing this issue and hopefully it'll be fixed.
     
    • Informative Informative x 3
  18. Gamergull

    Gamergull
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    Working on AI awareness logic now. I'm removing the old method (which was crap to be honest) and doing a new method that includes road nodes. Plus, I'm studying a lot of math today. Gotta jog my brain!

    Check out my issues list here: https://github.com/Gamergull/beamng-traffic/issues/1
     
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  19. Danny Werewolf

    Danny Werewolf
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    I'm really curious what the difference in AI methods were. Also, just a random thought; Is it possible to add speed to a respawned vehicle? Atleast with vehicles with more weight, when going fast, you often see them stopped in the middle of the road as they gain speed.

    I've seen this happen before with F7, but It's rare and I can't tell what causes it.
     
  20. Gamergull

    Gamergull
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    Vehicles will respawn with their old speed if their previous rotation value was unchanged. See this thread: https://www.beamng.com/threads/set-the-speed-without-acceleration.55418/ . Because road nodes vary in rotation, traffic vehicles get their speed reset. I've tried it without rotating the vehicles upon spawning them, and it got ugly real fast (sideways cars insta-ramming into walls).
     
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