Gentlemen, a short view back to the past, this mod is a first-ever (to my knowledge at least) combining 3 bespoke tracks, a new race track map, 27 custom configs with custom parts inspired by real-world cars, 13 custom 80s racing skins (Thanks Madi for about 50% of them), 3 seasons of Ai competition with 5 races each, 3 Endurance races with multiclass traffic, 2 extra bonus races still in the 80/90s theme and overall at least 4 and a half hours of Ai racing content alone to play through assuming you win first try.
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Going More in-depth:
Features:
As previously mentioned the concept of this mod is an entirely new concept giving you everything you need to make an 80s Touring Car racing fever dream. No longer will you have to combine multiple mod packs, maps, cars, and liveries and then make the races yourself with this mod. It comes pre-packaged with 3 generations of touring cars, 3 bespoke tracks with included lore, time trials, and of course Ai races, a new 80s-themed Hirochi Raceway map, and a bunch of races on existing maps such as WCUSA and Automation Test Track as well as my own map (Xero Parklands).
Endurance races:
Again to my knowledge a first in BeamNg this pack includes 3 endurance races where you take on the role of finishing the race as a second driver and seeing how far up the order you can get in the 30 minutes to over an hour of racing competition. Not only will you have to pass AI racers to win you will also have to do this whilst navigating slower AI racing traffic around the whole lap. (tutorial image for the required setup at the bottom of the page)
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Homologation Specials:
Are you a fan of the Nissan GTR or BMW M3? Of course, you are! This pack has a homologation special street car for every race car model in the pack so if you want some souped-up tuners or an Aussie Muscle Car inspired wendover this pack is also for you!
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New Tracks:
There are 5 custom-built tracks specifically for this mod either within the maps that you already know from the base game or based on them.
Track #1 is the Historic Italian Norte Street Circuit a very difficult track to tame and one that will test the capabilities of humans and machines alike.
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Track #2 is the WCUSA UpTown street circuit taking place up and down the hills of China Town in Belasco City. Known for it’s unique and challenging layout it was a fan favorite in its day.
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Track #3 is the Italian Seaside circuit; built as a safer alternative to the streets of Norte I’m not really sure how much safer it is with its mile-long straights and fast ess turns it is the polar opposite to Norte but no less tricky or difficult to drive quickly.
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Track #4 is a completely separate map and that is Historic Hirochi Raceway. Ever wondered what the lost circuit looked like when it wasn’t so lost? Well, look no further as the Hirochi Raceway is here in all of its retro racing glory.
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Track #5 is by far the weirdest of the bunch being under a mile with a huge banked turn; this track on the Industrial map in the fields of Texas is a surprisingly fun challenge and shockingly good for racing considering everything working against it.
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The Cars:
Gen1 Touring Cars; based loosely on the real-life early group A cars these machines have a P/W figure of just 0.150 and no aerodynamic help meaning that they are some of the easiest and most fun cars to race against each other despite their speed. Designed to be from 1982 to 1985 these regulations include cars like the LeGran, Covet, and ETKi series and were truly the foundations for later cars.
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Gen2 Touring Cars; based loosely on the most popular era of group A cars these machines have a respectable P/W figure of just 0.200, aero also began being developed at this time, with small wings sprouting up on all cars across the division when the regulations changed. This era was also the one most chock full of manufacturers with Ibishu having 2 cars, the LeGran returned, Soliad entering with their new Wendover, and ETKi upgrading the iSeries.
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Gen3 Touring Cars; based loosely on the late era of group A cars these machines have spiraled out of control in terms of cost at this point with every manufacturer running a homologation special. These cars have a P/W of 0.250 and are still limited to a 2WD drivetrain for the main championships. By this point, Ibishu pulled official support for the Covet in favor of the newer Pessima and after they dropped the dominant RWD Pessima GTT there was no looking back. They were even rumored to have a 200bx in the works. Bruckell pulled out entirely focusing their efforts on helping their sister team Soliad with their V8 RWD monster and ETK had built a car that looked more like a GT race car than a touring car.
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The Races:
With 5 main championship races of around 10 minutes each and 1 endurance race for each season as well you will have a lot to do before running out content. For all of the races, the AI were checked and improved in their racing quality and race craft meaning that they are some of the fastest and most competitive AI in Beam (Though they are still Beam AI). In minimal places will you find the AI turning into walls and making silly mistakes (Though again they are still Beam AI).
Start grids were also spread out to give Ai the best chance of survival but I would still be on the lookout for turn 1 shenanigans.
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Mods to compliment this pack:
My Xero parklands Map (Necessary for 3 of the races)
Luuk’s drafting mod for more fun AI racing
The LTCC Group A Touring Car Pack for more 80s touring car goodness with more racing parts and more liveries (The cars are also remotely compatible if you want to take one of these against the AI)
Future add-ons:
Competition update (For online races balanced configs will be made)
Endurance update (Bigger fuel tanks and pitstop refueling on all maps)
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Thanks to these people for helping:
Madi for the BMV, Ibishu Quattro, AID, Toxace, and both Wendover liveries. He is also the one who encouraged me to add liveries in the first place. Overall he did a top job and deserves a ton of credit for the great liveries he made.
Morfeusz for inspiration on the SHH and wTf Pessima Liveries
The modding for dummies discord as always because I’m a dummy who’s modding.
The R&R discord for beta testing, encouragement, and advice on setups
Cyborella for helping me figure out the handling woes on the V8 Wendover
Where you can find me:
The easiest and best way is my discord for all of my mapping projects here: https://discord.gg/HhUk3kYTet
(Also the best place to report bugs, issues, or problems you may have with the map)
Instagram: Jackbroseff18
Youtube: Track Broseff
By Carrier Pigeon: Somewhere in Southern Oregon
If you experience issues:
Potential issues and how to fix them:
Italy Airport race Ai being funky:
Solution: Disable the Ai decal road by the entrance by setting the value to -1. It can occasionally mess up the Ai
Any further issues will be posted here as and when I am sent them
How to make endurance races work properly:
How to support me:
Downloading my mod is already a huge support as my goal is to make something that people enjoy and can let them escape the world even for just a little bit.
If you want to support me monetarily and get early access to future projects, a special suggestions hub, and all concept art that I make for my maps that would be unbelievably kind of you and very very much appreciated. You can do that here: https://www.patreon.com/TrackBroseff
Seriously from the bottom of my heart thank you to everyone who has read this far and even considered downloading my mod. It really means the world to me <3
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

1980s Racing Pack 1.21
With 27 Car configs, 100s of new parts, 5 new tracks and 30 Ai races I assure you won't get bored.
Recent Updates
- Small bug fix for Port Metric AI races Apr 26, 2024
- Lonestar Speedway and BX Update Apr 25, 2024