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Beta 1986 Mantis MF/31 | Formula One Car 0.9.3

Formula One race car from the turbocharger era

  1. It's No Use
    Step behind the wheel of a Formula One car from an era of turbochargers!
    Powered by a +700hp V6 engine, you'll swear you've had vertigo after just a single lap!



    Features:
    - Functioning steering wheel and shift light!
    - Lightweight files and mesh means faster loading times and better PC performance
    - Five variations including different engines (V6T, V8, V10, V12, and I4T)
    - Adjustable primary, secondary, and tertiary colours
    - Hand-drawn slick tyres with own normal maps

    Known Issues:
    - There is some wheel hop whilst cornering.
    - The car's instruments are missing.¹
    - The engine sound in the cockpit is muffled.²
    - The V12 variant shifts too early on the fifth gear (use manual shifting instead).
    - "This doesn't handle like a true '80s Formula One car."³

    ¹The cockpit is currently undergoing a redesign, so the digital screen in the video has been removed. It will be replaced with analogue gauges in a January update.

    ²Due to BeamNG.drive's limitations, engine sounds are muffled in the cabin no matter what if a cockpit camera is defined in the .jbeam file. There doesn't seem to be a way to fix this.

    DISCLAIMER:
    ³This car is only a romantic interpretation of various Formula One cars from the late 1980s. While I've tried my best to recreate most aspects of their performance, it's impossible to perfectly replicate them due to classified, missing, and inconsistent data. For this reason, you will notice that this car's laptimes do not accurately reflect the ones as seen in the 1986 Formula One season.

Recent Updates

  1. End of Year Update!
  2. Hotfix
  3. Here I come, rougher than the rest of 'em!

Recent Reviews

  1. Shibazaa
    Shibazaa
    3/5,
    Version: 0.9.1
    So, this really looked amazing to me and it is, but once i used it i felt disappointed. I can't find the cockpit GUI and that was all i really wanted but all in all a very good mod.
    1. It's No Use
      Author's Response
      The cockpit GUI in the video is from SimHub, an app that creates an overlay on top of BeamNG. You can find it on Google, but it is freemium software. Please don't review about something that never existed in the mod itself.
  2. JODEE WEAVER
    JODEE WEAVER
    5/5,
    Version: 0.9.1
    this car is so good, but the only thing that makes this mod for me kind of boring is that there is no liveries for this car, i love this car and is it posable for you to make liveries for this car? thank you
    1. It's No Use
      Author's Response
      I'm sorry that you found the car boring without any liveries. I've tried my best to make the car as visually diverse as I could with custom colourable parts, but I don't know how to make liveries in Automation nor do I have the time or creative ability to do so. I hope you understand :(
  3. dfluxxy
    dfluxxy
    5/5,
    Version: 0.9.1
    I'm sorry for any mistakes in my English cause it's not my native tongue
    The update made this good mod even better for the following reasons

    1. The diversity of tuning options now allow the drivers to tune the car more precisely to their preference
    2. While the handling model on each car stays unique it's now better. While the cars have more drag, they are more aerodinamically stable, cornering is better and this makes the cars faster by 3-4 seconds on Test Track

    I made a 1:40 lap with a V6 Turbo and a V10 with standing start and a 1:36 on V6 Turbo with rolling with a stock engine setup. Compared to 1:45/1:41 with an old update.

    Due to being more stable, now i can more agressively use the throttle on corner exit and save a lot of time on a lap.
    On N/A cars it's still harder but it's good and realistic due to N/A having instant power delivery

    Driving with no ABS is now easier cause locking up is harder now, though i still prefer arcade ABS due to me having more experience with modern race-cars

    3. And despite having better cornering the cars still retain the feeling of old, lightweight open-wheeler with ton of power that's gonna screw you (in a good way) with the slightest mistake.

    4. Diversity of car trims as i said. Inline 4 trim adds even more diversity and it has the most powerful stock engine. Each trim's handling is unique, for example V10 is the most sensetive to handle and cornering seems the best of all of them while turbocharged cars feel more raw, powerful, mechanical, and they manage to do similar laptimes due to having more power

    The issues though.... not critical
    1. The drag made the cars lose 10-15 kph top speed average on the longest straight section of Automation Test Track (335 kph vs 351 on V6T) and while it can be fixed using a qualifying mode on turbo cars, on NA there is no such an option and i advice to

    Add an option to have an qualifying engine trim that revs higher and though has more power but wear faster
    Add an option of an engine having more power but revs the same (imitating an engine with higher octane fuel)

    The second issue is V12... again.. While it sounds more close it's still off at high revs cause it's still not that high pitched. I advice to look for 1990 onboard videos. The possible solution would be using a stock Automation V12 sound but the problem is that while it sounds close
    it has awful cracking idle sound and it's too bassy and ear-piercingly loud. So the hardest but proper solution, would be importing the sound from AC

    Also the turbocharger overheats too fast in qualifying trim but it's not an issue, more of an realistic detail :)
    The backfire crackling sound on N/A cars is kinda off but it's just my personal opinion. It's more suitable with a modern F1 V6 than a NA engine (well it's not totaly a suggestion to put a modern V6 inside) :)

    The strange thing is while both I4T and V6T in their qualifying trim have the same boost of 57 PSI, I4T is more powerful than V6 by around 10-20 HP. Shouldn't V6T be more powerful (970-1000 HP maybe) due to having more cylinders with the same displacement and boost leverls or am i wrong?


    Otherwise, the mod is still solid 5 stars from me. I coud've rated it a 6 if i had the option
    And i advice to contact Xalinsky on the forum, maybe he knows how to make the cars lighter or maybe help you to do it, cause he's the best Automation/Beam modder on the forum
  4. dfluxxy
    dfluxxy
    5/5,
    Version: 0.8
    Probably one of the best open-wheeler Automation/Beam mods i've tested for the following reasons

    1) Design: Simple but good looking. No unnecesary livery decals, only the number and selectable color scheme which is good. Shift light, working steering wheel add immersion along with cockpit and onboard cam
    2) Variety of trims, which is great. V6 and V10 are my favourite.
    3) Handling. Each variant is perfectly drivable, even on a keyboard and each trim of the car has difference in handling model. The cornering and top speed are good
    4) Sound. V6 is again, my favourite, sounds raw and powerful, screaming V10, noisy V8 are nice, but V12 tone is .... off completely, tbh (not that high pitched)

    The only big issue for me is a lack of ABS though i understand it's not realistic for those cars to have but could you add an option to have it. Still manageable with a keyboard but locks up pretty easily

    Among with optional ABS i advice to add an optional I4 engine trim, cause 1986 Benneton had a turbocharged inline 4 with 900 HP in race trim (though it may be less if you decide to add it)
    1. It's No Use
      Author's Response
      Thank you so much for the detailed review! I'll keep your criticisms in mind and see what I can do about fixing the V12 sound and adding some ABS (for now, you can use the arcade ABS option in the menu settings).

      All engine sounds use BeamNG default sounds, but there is a weird bug where "muffling" parameter of the V12 exhaust sound is stuck at "0" when it's clearly "1" in the .jbeam file, so it sounds awful and whiny. There is no way that I can fix that for now, so I'll have to import sounds from a different game like Assetto Corsa, maybe.

      Again, thank you for the review, I really appreciate it :)
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