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In the upcoming weeks mod approvals could be slower than normal.
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Outdated 2018 Monokumi Kamiko SK H500 1.0

A 2018, fictional SuperGT/HyperGT japanese touring car.

  1. vam
    (remake has been released, install that instead!)

    Silhouette H500/GT500 touring car version of the Monokumi Kamiko SK. Has a GT500 spec I4 making 500kW. This could be considered as a remake of that old GT500 Kamiko A I made a while ago.

    This car has a working steering wheel and pedals, along with super advanced handling, like the Saika GS-T GT300, making cornering super easy with no worries of spinning out. enjoy!

    (please do not re-upload/steal this car.)

    Images

    1. HiResPhoto179_3840-2160.png
    2. HiResPhoto180_3840-2160.png
    3. HiResPhoto181_3840-2160.png
    4. HiResPhoto187_3840-2160.png
    5. HiResPhoto188_3840-2160.png
    6. HiResPhoto189_3840-2160.png
    7. Monokumi-Kamiko_SK_H500__18-Socials0.png

Recent Reviews

  1. someguy5738
    someguy5738
    4/5,
    Version: 1.0
    Nice stuff! Very realistic. A few inquiries though (don't worry, it's only three this time, although the descriptions are quite lengthy):

    1. I assume all these new, updated versions of the cars that you've created in the past are basically overwriting the original cars in terms of lore? E.g. this car overwriting the 2019 Kamiko A GT500 in Super GT, and the Ceremade TS110 replacing your legacy TS100 as the car that Ceremade actually entered in the 2023 WEC, and that neither your old outdated Kamiko A GT500 or TS100 LMH existed in the first place, within your own car brands' lore. The reason why I'm asking this is because as far as I know, only ONE Le Mans Hypercar 'model' is allowed to be entered each season, which basically means you can't enter a car at the start of the season, and then suddenly make changes to that car halfway through and decide to enter THAT car instead, because you can't. The FIA won't let you. In GT500 you CAN change the engines of the cars midway through the year, but only once.

    2. It says on the official Super GT regulations webpage (instead of having all the regulations within a PDF file, weird) that all GT500 cars must use a standardized 2000cc inline-4 engine, but whilst your car has a DOHC inline-4, which is correct, it says on the spec sheet that the engine's capacity is 2,693cc??? That doesn't seem right unless there was something different in the 2018 Super GT engine regulations that I don't know of, because the engine regs I'm viewing could very well be only for 2020-onwards from what I hear. Either that, or you made the engine capacity fit HyperGT's regs, which takes me to my third question:

    3. What even is "HyperGT"? Looking through all of Super GT's history it appears such a racing class has never even existed in the sport, or even any IRL motorsport in general, for that matter. Is it, like, a set of racing car regulations exclusive-only to Automation, like GTA (another racing car class I've seen appear a few times around the repository, targeted towards touring cars GT/TCR style and also exclusive to the Automation game; presumably GTA stands for "Grand Touring Automation")? I don't own the Automation game so I can't go in there and check myself, so I'm gonna have to rely on someone who does own it to verify and confirm it for me, sorry.

    Other than that, that's all I have to ask. Otherwise, all of this looks perfect! Nice job :thumbsup:
    1. vam
      Author's Response
      thanks for your feedback again! i really do appreciate it. first, i should mention, this car isnt actually made to supergt regulations, but rather hypergt regulations, which is a fictional racing autobeam series inspired by supergt. this is also why it doesnt fit some things in the supergt regulations i have another remake of this car releasing soon, which is a replacement of this mod. if it wasnt obvious enough, im just remaking the older versions of my cars as i improve with style and actual performance/handling. if you dont mind, i would appreciate some feedback on the new version of the car when it releases, as im sure that will be the last remake of the 2018 version for a while.
  2. pheady2jz
    pheady2jz
    3/5,
    Version: 1.0
    digital gauge doesnt work and the front wheels wobble a lot without being damaged at all. it handles pretty nicely though and the body is very detailed
    1. vam
      Author's Response
      this mod is pretty outdated, and the version of the mod right now is old, which is why it has all these issues. i have a newer remake of the car releasing soon, which looks much better in my opinion and doesnt have any of those issues you mentioned
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