![]()
I built it in Automation. It can perform a lot better but cooling the engine is an issue and I wanted to preserve the mod as natural as it can be.
I modified the radiator surface and performance, also the turbine damage temperature.
There is a lot left to fiddle with. But I like it the way it is.
Please give credits if you upload it somewhere else (even after you modifiy it)
The wing is a must, I didn't want to use any but without it you couldn't go over 360 km/h. It would immediately spin out.
Top speed: 465 Km/h
HP: 2998
Torque... forgot to remember
Enjoy!
Don't forget to rate, share if you liked!
Update V 1.1
Ditched the carbon paint because in BeamNG doesn't look ok, added door handles, fuel caps, a roof and antenna.
Decreased power by 2 hp to 2996
Increased torque by a few hundred Nm to a total of 3823
Experimented with gearbox ratios
Top speed now 567 Km/h
Acceleration times on gripy surface:
0-100: 1.484 seconds
0-200: 3.215 seconds
Acceleration times on regular surface:
0-100: 2.200
0-200: 4.495
All tires have 0.2 more grip, please note that the times above are with stock settings.
Update V 1.2
As Daaxoo pointed, the brakes would fade very, very fast and are practically ineffective.
So, I cranked up the brakeVentingCoef in the suspension jbeam files from 1 to 500. Tried it first with small increments but didn't seem to work and I don't know exactly how the mechanics are on brake ventilation.
Now it stops from vmax to 0 without brakes heating/fading
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

2998 hp v16 retro monster v 1.2
2998 hp v16 monster.
Recent Updates
- Cranked up brake venting coeficient Apr 27, 2020
- Engine tune-up + cosmetical upgrades Apr 25, 2020
- Engine tune-up + cosmetical upgrades Apr 25, 2020