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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

2998 hp v16 retro monster v 1.2

2998 hp v16 monster.

  1. limburatorul
    2020-04-1823_57_11-Window.png
    I built it in Automation. It can perform a lot better but cooling the engine is an issue and I wanted to preserve the mod as natural as it can be.
    I modified the radiator surface and performance, also the turbine damage temperature.
    There is a lot left to fiddle with. But I like it the way it is.
    Please give credits if you upload it somewhere else (even after you modifiy it)
    The wing is a must, I didn't want to use any but without it you couldn't go over 360 km/h. It would immediately spin out.

    Top speed: 465 Km/h
    HP: 2998
    Torque... forgot to remember

    Enjoy!

    Don't forget to rate, share if you liked!

    Update V 1.1

    Ditched the carbon paint because in BeamNG doesn't look ok, added door handles, fuel caps, a roof and antenna.

    Decreased power by 2 hp to 2996
    Increased torque by a few hundred Nm to a total of 3823
    Experimented with gearbox ratios
    Top speed now 567 Km/h

    Acceleration times on gripy surface:
    0-100: 1.484 seconds
    0-200: 3.215 seconds

    Acceleration times on regular surface:
    0-100: 2.200
    0-200: 4.495

    All tires have 0.2 more grip, please note that the times above are with stock settings.

    Update V 1.2

    As Daaxoo pointed, the brakes would fade very, very fast and are practically ineffective.
    So, I cranked up the brakeVentingCoef in the suspension jbeam files from 1 to 500. Tried it first with small increments but didn't seem to work and I don't know exactly how the mechanics are on brake ventilation.

    Now it stops from vmax to 0 without brakes heating/fading

    Images

    1. 2020-04-1808_20_15-Window.png
    2. 2020-04-1823_57_29-Window.png
    3. 2020-04-1823_57_52-Window.png

Recent Reviews

  1. miangemidemon666
    miangemidemon666
    5/5,
    Version: v 1.2
    Very good super muscle car
    1. limburatorul
      Author's Response
      Thank you.
      I just uploaded the SS version of this, give it a couple of days for moderation and you can try that too :)
  2. Daaxoo
    Daaxoo
    4/5,
    Version: v 1.1
    Damn that thing is fast! :)

    Slowing down is the problem, though. The brakes fade VERY quickly. For that amount of power, you need to max out the disc sizes, crank up the pad type to near-100, and use carbon discs. And crank up brake cooling airflow.

    I built a few hypercars (nowhere near this fast, but fast enough), i know how hard it is to keep their brakes cool.

    4/5
    1. limburatorul
      Author's Response
      Thanks for the review,

      The brakes are all cranked up, 6 pistons, carbon ceramic discs, race pads.
      I even tried modifying the jbeam file after exporting and still didn't manage to stop them from fading.
      Hang on, I cranked up the "brakeVentingCoef" to 500 and it seems to work, I tried small increments and didn't see to do anything.
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