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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Outdated A Tuner's Day Out 0.5.3
A story campaign
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Nexus382
- 4/5,
made an acnt for this, PLEASE... FINISH IT... FIX IT... GET THE CONFIGS WORKING.... I have played this over the years, and it is the best campaign on this game.... The dev's should make this an official scenario.... But please, do NOT let this die, and keep things updated, maybe finsh it off, and use some newer features/configs/items and revamp this. for every 1 person that comments, there is 1000 more that have played, 100 that love it, and 25 that play it over and over and over again ... and I am one of the 25 :)
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Tux
- 4/5,
I assume you mean by waiting till update .6 that the end of chap 2 is way incomplete; not sure if the truck for the hill climb is the right one (not even lockable diffs... open diffs to try and do a hill climb? looks like the default truck). Also the bolide the mission after has no front wheels... lol. Fun up until that point, too bad theres no way for it to save to that point.
Also, checkpoints need to be more defined / easier to follow. Can't count how many times I had to slam the brakes and take a turn because of how poorly they were positioned (and sized).
Still a fun scenario pack though.-
Author's Response
Not only that but I wanted to wait for the 0.22 game update so that I can integrate the walking feature into it. Also a lot of the configs are now broken. I hope to have an update out in a couple of weeks or so. Thanks for trying it :)
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XL82
- 5/5,
it was bugged af
but it was good at some times,
like when do you ever see a Hopper with an SBR4 engine i it going 114 MPH?, never
any ways it was fun at first but it got quite boring...
but i had to finish it because if i didnt id have to restart
the AI was dumb as hell, i was to
they also tried to ram me off the road a few times but then ended up crashing themselves
Bill's Bolide had no wheels at some point....
on the last part of chapter 1 dan just disappears when you get to the bridge
(when you race him before you get to the highway)
the ending was just a black screen
the rally cars are just white, on the hill climbing part the truck is just chrome and i dont think its supposed to be
just take 5 stars ok?-
Author's Response
Thanks for the feedback and 5 stars. I think a recent update has broken more than I realised when I fixed this yesterday. I will look at solving the issues you have told me about. BTW the Hopper engine is just a modified Hopper engine not SBR. I used Automation to make all the different torque curves for the various stages of upgrades. Hopefully this will be better by Monday.
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Gagarin001
- 5/5,
I think this is the best campaign ever. It also is a very good story and I would wanna to see it in career mode. in general six out of five.
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Epic Brony Gamer
- 3/5,
there were error models in the first race and it somehow screwed up the sunburst so that the front wheels can't put down any power, the latter affects the entire game including freeroam, I spent half an hour sifting through my mods trying to find the culprit. as much as I've complained I do like everything about this mod that was intentional, keep it up.
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Author's Response
Thanks for the feedback :) I have updated the mod.
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Author's Response
You can find Mopower77's review in the disscussions tab. Thanks Mopower.
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Kevin S. Hoover
- 5/5,
Wonderful! I love the story line. This feels like its own game in itself. The hopper mods are tasteful, drives great. I also love the utilization of East Coast Island. Props.
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Author's Response
Thank you for your review. I found myself finding places I hadn't seen before whilst making this project. I will be doing more when Italy is out.
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Dr. Death
- 2/5,
While i could go on about the bugs, i know that they could be fixed.
I know that this is probably an unique custom made campaign with an arc story and all, but that doesn't excuse the fact that for the most part this is almost 40 fetch quests that become VERY repetitive. The campaign ends up getting boring before the midway and i lose motivation to keep going. I think i can blame a big part about that to the fact that the campaigns just keep going on and on and on. 40 missions is WAY too much for this.-
Author's Response
There isn't much more that you can do than fetch missions and some dodgy races. The point of the campaign is to feel the differences in the power delivery and handling for the various upgrades that you acquire over the period of the story. I tried to break up the fetch missions by adding races in. As for it being too long. I can't see how that makes sense. It's meant to be a story, surly the longer the better within reason? It's alpha and I am glad to hear your feedback. Thanks for your time.
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Author's Response
Thanks would you relay some of your thoughts about it in the discussions tab please?
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TheAngrySeagull
- 5/5,
Awesome road you are going down with this. im not sure if it might be just my game but all the engine sounds are the old up. i have only gotten to the first RC race though.
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Author's Response
Thanks would you relay some of your thoughts about it in the discussions tab please?
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Author's Response
Thanks would you relay some of your thoughts about it in the discussions tab please?
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Author's Response
Thanks would you relay some of your thoughts about it in the discussions tab please?
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