This is exactly what I have been looking for. I was putting the standard ramp next to each other and thought it would be good if there was an adjustable one, so I did a search for one, found this and thought it's fantastic.
Many thanks for this :)
Adjustable Ramp 1.1
Adjustable: RGB | Length | Height | Width | Curve | Twist | more...
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Multi Retro ManVersion: 1.1- 5/5,
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ChumpsonVersion: 1.01- 5/5,
nice! do you know what car is used in the small video of a car jumping up the ramp
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Author's ResponseThanks, it's a car that I have been working on. It's been in a very slow development for about 3 years now. I hope to release it soonish™.
Its called the Raven R60. Here are a few videos of varying ages containing some other variations the car. None of it is final ofc :)
https://youtu.be/uidm0CFHIMY
https://youtu.be/Xf_6-fxx7y8
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Author's ResponseThank you for the kind words :)
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CN877Version: 1.01- 5/5,
This is an awesome mod and a great example of what BeamNG is capable of. However with something so unique and relatively untested there are bound to be a few issues. So far all I have found is it looks a little 'fuzzy' on certain angles, although I'm not sure if you can fix it due to the fact you don't actually have a texture, but only rendered coltris. Also you might want to limit some parameters as when taken to extremes the beams sometimes clip and overlap and look kinda weird. Apart from these tiny issues it's great, I hope to see more unusual inventions and contraptions in the future! :D
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Author's ResponseThanks, I appreciate the feedback and love that you think it is awesome :)
The fuzziness happens when the ramp is in front of the sky, rather than having terrain behind it. It would have been nice to be able to put a proper model over it, but due to how adjustable it is, there is no way to stretch a model correctly to fit it.
For the most part the parameters are set to prevent any problems, but it is possible for issues to happen at the far extremes. I decided to allow for that rather than lock it down entirely, since it doesn't cause any actual glitches like instability, and gives the player a bit more freedom to do weird stuff :p
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Jono100000Version: 1.01- 4/5,
My mod kinda works besides some Fatal Vehicle Exception error i am getting when opening up the mod. any mods that you know of that could be conflicting with this mod?
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Author's ResponseI am not aware of any mods that cause conflicts. If you open the console in game (using the ' key), and screenshot it, then PM me the results, It might provide some useful information on where the issues are coming from.
Thanks for letting me know :)
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Juan The TurtleVersion: 1.01- 5/5,
it is really fun. I would love to see this developed even more, (this is not at your control mod developer) but a way to do this with props in the world editor. unless there already is a way i dont know about...
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Author's ResponseHappy to hear that you are enjoying it :)
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Author's ResponseYou can indeed!
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Author's ResponseThanks, super glad to hear you are hyped about it :)
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EnjoyMyHItsYTVersion: 1.01- 5/5,
i still dont know how to model anything maybe u can teach me..but awesome mod tho
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Author's ResponseThanks,
Fun Fact: This mod doesn't actually feature any models at all. Instead it tells the game to render the collision triangles through Lua. It's a little unorthodox, but it works!