This mod adds animated wipers to all vanilla vehicles and some modded ones.
Features:
- Bock B50
- Civetta Mondello
- KLJP pack
- Ibishu Signia
- Cherrier Picnic
- Gavril Scout
- Gavril Vertex
- Hirochi Rush
- 90' ETK K-series
- Hirochi CCF/Procyon Vela
- Toyota 4runner
- Procyon Avior
- 4 wiper modes: OFF, Slow, Medium and Fast,
- Working sounds,
- Includes headlight wipers and rear wipers,
- On older vehicles wipers stop in place when ignition is turned off
How to useYou can change the wipers binding in Settings>Controls>Vehicle.
- Open the Vehicle Editor tab and type "wiper" in the searchbar at the top. Next, change every part that shows up to one with "(Animated Wipers)" in its name:
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- Press "Y" to toggle wiper modes, "alt+Y" to toggle rear wiper or "ctrl+Y" to toggle headlight wipers..
Support me here: https://patreon.com/matikos
You can add the wipers to your mods without permission
By default there are no bindings for the wiper stalk. To add them, go to Settings>Controls>Vehicle and find "Wipers" in the list.Basic knowledge of Blender and jBeam required!
1. Convert the wipers mesh into separate props (take the wipers mesh, separate it into two (or more if needed) meshes, then set the origin of each wiper to where the axle would be and finally rotate each of them so that their "axis" are parallel to one of the X, Y or Z axis).
2. Copy this code into your jbeam part (usually windshield jbeam)
Code:"controller": [ ["fileName"], ["animatedWipers" {"name":"animatedWipers", "wipersNode":"int1l", "ignitionIndependent":true, "wiperProfile":"normal"}] ], "props": [ ["func", "mesh", "idRef:","idX:","idY:", "baseRotation", "rotation", "translation", "min", "max", "offset", "multiplier"] ["wiperVal", "etkc_wiper_L", "f12ll", "f12l", "p1l", {"x":-87, "y":-153, "z":11.4}, {"x":5, "y":5, "z":-87}, {"x":0, "y":0, "z":0}, 0, 1, 0, 1], ["wiperVal", "etkc_wiper_R", "f12r", "f12l", "wi1", {"x":75, "y":-9.8, "z":-8.4}, {"x":0, "y":0, "z":-90}, {"x":0, "y":0, "z":0}, 0, 1, 0, 1], ],
- Set the "wipersNode" to the name of a node that should emit wiper sounds
- If you don't want wipers to move when ingintion is OFF, then set the ' "ignitionIndependent":true ' to false.
- If you want a racing-style single wiper (like in the Civetta Bolide) change the "wiperProfile":"normal" to "wiperProfile":"race"
- If your vehicle has rear wiper, paste this code into the jbeam where the rear wiper is
Code:"animatedWipers":{ "hasRearWiper": true }, "props": [ ["func", "mesh", "idRef:", "idX:", "idY:", "baseRotation", "rotation", "translation", "min", "max", "offset", "multiplier"], ["wiperValR", "vivace_wiper_rear", "t3r", "t3l", "t2", {"x":12, "y":0, "z":0}, {"x":0, "y":170, "z":0}, {"x":0, "y":0, "z":0}, 0, 1, 0, 1], ],3. Fine-tune the "baseRotation" and "rotation" values (usually the longest part, you'll need lots of patience)
- If your vehicle has headlight wipers, paste this code into the jbeam where the headlight wipers are (and set the appropriate wipersNodeHeadlight)
Code:"animatedWipers":{ "hasHeadlightWiper": true, "wipersNodeHeadlight":"he1l" }, "props": [ ["func", "mesh", "idRef:","idX:","idY:", "baseRotation", "rotation", "translation", "min", "max", "offset", "multiplier"] ["wiperValH", "etki_wiper_R_headlight", "g2rr", "g2r", "g1r", {"x":0, "y":0, "z":-2}, {"x":0, "y":-130, "z":0}, {"x":0, "y":0, "z":0}, 0, 1, 0, 1], ["wiperValH", "etki_wiper_L_headlight", "g2ll", "g2l", "g1l", {"x":180, "y":180, "z":-2}, {"x":0, "y":130, "z":0}, {"x":0, "y":0, "z":0}, 0, 1, 0, 1], ],
4. Download this mod for the wipers controller (this will allow for automatic updates when I update the script)
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Animated Wipers 2.3
Wipers go brrr