Experimental Automation Engine Swaps for Every Vehicle 2

an ongoing project

  1. blackman666999
    blackman666999
    5/5,
    Version: 2
    loving this mod is there anyway i am able to add my own cars to the list
  2. Superwalrus1314
    Superwalrus1314
    1/5,
    Version: 2
    I followed the instructions, and nothing happened.
  3. ReaperCrew415
    ReaperCrew415
    3/5,
    Version: 2
    any time I load a car to add the engine it will load the engine but they will not start. no fuel for some reason. changed the fuel tanks, fuel types nothing will make them run
  4. TheMinerBoy56
    TheMinerBoy56
    5/5,
    Version: 2
    This is really cool, there's unlimited possibilities with how many Automation vehicles are uploaded! You do have to create the "common" folder for this mod yourself though.
  5. TONKERS
    TONKERS
    3/5,
    Version: 2
    i dont seem to understand the guide. do i just throw in the car i made in automation and then take out the thingy for the transmission? a better guide would be nice
    1. fillman86
      Author's Response
      Unfortunately it's "sort of easy", not "very easy", but to make it a little easier to read, I've edited the instructions. Hopefully that helps, I do recognise that I'm not the best at instructions.
  6. MarshmallowTexan
    MarshmallowTexan
    4/5,
    Version: 2
    I can't seem to get the mod working. When I select the Automation engine mounts, no engine choices come up. I've tried following the instructions in the description, but it still is not working for me.
    1. fillman86
      Author's Response
      just tested it, and it works for me. You have to have the exported car have the right name, or put the files into the /vehicles/common folder (if common isn't there, make the folder, it'll be fine).
  7. ♡Dr.Dripenheimer♡
    ♡Dr.Dripenheimer♡
    5/5,
    Version: 2
    Great once i was able to wrap my head around it and figured out how to do nitromethane engines too, I love you for this
  8. Naniwara
    Naniwara
    4/5,
    Version: 2
    there's no common folder in the mod?.. might've missed something, still worked on specific-car scenarios with a bug where the entire car was merged with the specific-mod car (i used the unpacked method, might've been my fault.)
    1. fillman86
      Author's Response
      oh my bad, you can add the common folder yourself, if you'd like. I'll try to remember to add it the next time I look at this mod, but it's not worth the empoyee's time to validate/check the mod again, for just this.

      I'm not aware of how something would merge physically though. This was designed for the standard cars only, though feel free to adapt on your own. If the problem was with a standard car, feel free to let me know in more detail via discord, and I'll add it to the list.
  9. the spy
    the spy
    3/5,
    Version: 2
    just do the burnwater
  10. RS.Media (sk)
    RS.Media (sk)
    3/5,
    Version: 1.1
    huh? i dont get the instalation guide. how to install it please?
  11. bussin.buses
    bussin.buses
    4/5,
    Version: 1.0
    Interesting, but needs improvement.
  12. Igorr
    Igorr
    4/5,
    Version: 1.0
    i will be testing but are there sample engines?
  13. arquanin
    arquanin
    4/5,
    Version: 1.0
    So, i tested this mod, made a V8 and tried to put it in all the cars currently available :
    - The bastion works just fine, i have nothing to say

    -The Stambecco weirdly doesn't have any transmission, so i can't drive it (at least the engine can rev up)

    -And the Legran can only drive around for some meters before both the driveshafts and halfshafts breaks off, i have tried fwd, rwd and awd transfercases, but they all results in the same outcome.

    Overall, this mod has a huge potential, and it offers a possibility that i think should've been available from the start
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