Experimental AutoTune by JD v3.7.0 alpha

Automatic physics-based car setup

  1. TheMilkbone
    TheMilkbone
    5/5,
    Version: v3.7.0 alpha
    Great mod. Honestly works very well for the intended purpose, even though it's clearly a WIP.

    Only issue I have is that the gearbox mode changes from arcade to realistic when i use the tool.
  2. Agatsu.
    Agatsu.
    2/5,
    Version: v3.6.2 alpha
    A lot of this mod is made and/or thought wrong, what to be expected when using AI in such big projects... the main issues are how the base autotune is thought to be computed. From what i could understand in the code is that you're essentially trying to match a predefined set of parameters relative to wheel node orientation and not the actual wheel plane itself or even the geometry. This can easily be seen and compared from the alignment values given by the mod in the info tab, completely off the actual ingame measured alignment. it is also mixing axis by trying to compensate camber gains when changing toe and reverse...

    The lack of proper alignment measurements and logic process around it makes everything fall off and make very little sense. Especially when i tested it on my personnal scintilla tune, -4.1 front camber ? -1.2 front toe ? please... this actually personally offended me to be seen on my favorite car funnily enough.
    The anti roll is also to be discussed because it seems like the tool is very very afraid to increase it, causing lots of mid corner scraping (counted as driver errors crashes???) and instability in corner entry/exit.

    I would only recommend using the refine by driving if really your car SUCKS to begin with. Log in the alignment (after making the suspension work by accelerating and braking a little) log in the suspension values and simply slap that in chatgpt since we're using ai now.
    1. Dzejdi
      Author's Response
      Thanks for taking the time to test it and write this up. Criticism like this is also valuable, and several of your points were spot on. I made fixes based on them.

      On AI: for me it's a tool that makes it possible to pull a lot of complex pieces into one working whole. I couldn't find a mod that lets you set up a car quickly and simply, right in the game. Pasting values into a chatgpt was exactly the step I wanted to avoid: I didn't want to tune blind, and I wanted the in-game tool.

      The mod is marked Experimental/alpha, so there are certainly shortcomings I haven't thought of. I haven't tested every scenario either; that's why it's published at this stage and why community feedback matters. So far, on my favourite cars it has given handling that feels nicer and more precise than the any other configs before.

      Changes based on your review will be available in the next update (v3.7.0)

      Feel free to test it and let me know what you find. If you can, include which goal you used on the Scintilla; it would help a lot.
  3. somejerkwad2
    somejerkwad2
    4/5,
    Version: v3.6.1 alpha
    Pretty good so far, please add checkboxes to not change final drive, engine rpm/ rpm limit cut time and nos. Also when check marks on drive your way show up, does it continue gathering data after or am i wasting time?
    1. Dzejdi
      Author's Response
      Thanks! Rev limit, cut time and NOS shouldn't be touched, but fair point: with some mods a few of those values could still get changed, so I'll add extra safeguards to prevent that.
      Final drive (plus gears and auto shift points) does get tuned, so "don't touch" checkboxes for those are coming in the next update.
      And no, you're not wasting time: it keeps recording until you hit Stop. The checkmarks are just the minimum, and extra driving makes the results more reliable, especially if your driving isn't super clean. Just watch out for suspension damage while testing, since it throws off the results.
  4. comm-ander
    comm-ander
    5/5,
    Version: v3.6.1 alpha
    Really cool. Loved the 0 alignment feature.
    1. Dzejdi
      Author's Response
      Thank you! I'm glad you like it!
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