!Requires eBastion mod: https://www.beamng.com/resources/bruckell-ebastion.20923/
So,
I found the original eBastion Sport to be hard to handle so I took it upon myself to create out of it the best handling EV on the market without reducing the huge weight (realism). It was quite the challenge.
Meet the Bastion Typhoon!
Mod content:
- New motors and new logic and control files for them;
- Optional carbon-ceramic brakes (GT model);
- Optional one-way limited slip differential for the rear motor (GT model);
- New suspension setup with adaptive shock absorbers and adaptive sway bars;
- Two new batteries: 90 kWh (88 usable) and 113 kWh (110 usable).
Three new models:
- Bastion Typhoon GT. Max range is 430 kilometers.
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- Bastion Typhoon GT Track Pack. Comes with carbon-ceramics, adaptive sway bars and eLSD. Can easily pull off 1.2+ G of lateral acceleration (1.49 is max I ever got in it on a track) and 1.4 G of stopping acceleration. Max range is 415 kilometers.
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- Bastion Typhoon Luxe. Has a highway range of 350 kilometers (112kph/70mph). Max range is 510 kilometers.
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Maximum range was determined by driving around a highway at a speed of 80 kph (50 mph) for about 40 - 50 minutes and then solving a proportion equation. I highly doubt that in BeamNG the first 10 percent of the charge are different to the last 10. Correct me if I`m wrong.
Next I`m planning to further learn Lua. The goal is to make it possible to select regen modes with gear selector or a separate button just like on real EVs that have this function on paddle shifters.
Should also learn how to make my own lettering.
Credits, of course, to @DaddelZeit - creator of the original car. He did a great job.
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Alpha Bastion Typhoon - electric GT muscle car based on eBastion 1.12 Trackbusing update
@DaddelZeit `s eBastion reworked & complemented
Recent Updates
- A couple of new parts + a couple of important tweaks Aug 7, 2023
- Troubleshooting Jul 26, 2023
- First major update Jul 25, 2023