Never knew I needed this! It replaced what previously was a clunky setup of different UI apps into one convenient, all-in-one app :)
Beam Advisor 1.3.0
ETS2/ATS inspired navigation widget for BeamNG.drive
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c owVersion: 1.2- 5/5,
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Slimeboy2015Version: 1.1- 5/5,
I never really thought about this UI mod but I am very pleased to have it. I love the wide range of info and the interaction. its amazing. very informative, and useful. I also love how it can be resized to take up more or less of the screen as well as a compact ability setting in the UI itself. amazing idea. 10/10.
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Spencer JohnsonVersion: 1.1- 5/5,
This should be IN the game and you should be hired for UI design for BeamNG
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Theo WilkinsonVersion: 1.1- 5/5,
The very best UI mod for being an all rounder. Does everything you’d need, and now it’s rescalable I think it will be an asset to everyone’s beamng ui.
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TheRiderHaruVersion: 1.0- 5/5,
One of the best UI Mods Ever! Btw could you like put this in like the navigation screens in the cars?
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Author's ResponseMay be possible, though interacting with it would be hard, if at all. Not something I really plan to do with this mod - maybe another in the future. Thanks for the review though!
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Beastdavidrush 2Version: 1.0- 5/5,
10/10 as @brianmoyano said
Absolutely love the idea. My main big issue with this game is the need for everything to be a dedicated widget and not use the space efficiently. The only thing that I'd miss is the rev counter, but this is going to be my only widget in the game from now on. I LOVE THIS MOD TY SO MUCH -
mrwallace888Version: 1.0- 5/5,
Yo this is cool as hell! Any chance you could do the zoom features that the games had? It was like behind the car, then behind the car but further out, and then it was like a top-down view zoomed out and then an even more zoomed out view I think, and the top-down views faced north.
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Author's ResponseAppreciate the review!
I personally have zero experience with messing beyond the confines of the UI app itself - it could be possible but I've got no experience adding new camera angles or using them, so that's probably going to be not possible.
I will try look into it though once I've released the next update, to see if I could add it (to either this mod or a standalone mod).
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brianmoyanoVersion: 1.0- 5/5,
Absolutely love the idea. My main big issue with this game is the need for everything to be a dedicated widget and not use the space efficiently. The only thing that I'd miss is the rev counter, but this is going to be my only widget in the game from now on.
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Author's ResponseIf it helps, the current/maximum RPM values are in the Vehicle tab. Appreciate the kind words though :)
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