Dismiss Notice

In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta BeamNG Off Road Open Desert Trails 4096x4096 1.8.2

Bring your Offroad truck, Trophy truck, Pre runner, Rock crawler and Buggy to these trails.

  1. Phoenix_King
    Phoenix_King
    5/5,
    Version: 1.0
    After mabie to many hours of DiRT 4/Rally and a pretty big impact in Trophy Trucks, I can say for certain this is one of if not my favorite map so far in Beam Ng.Drive. Beam Ng. Needs more of stuff like this! 11/10
    1. runnertyler
      Author's Response
      Thanks!!
      Dirt4 and others rallysim games were the motivation to start making this map.
  2. Mr.Bot
    Mr.Bot
    5/5,
    Version: 1.0
    This is awesome.. so damn awesome!
    1. runnertyler
      Author's Response
      Thanks!!!
      I will do my best to make it even more awesome!!
  3. bobyb55
    bobyb55
    5/5,
    Version: 1.0
    Loving this trail!
    1. runnertyler
      Author's Response
      Thank you!!
      I'm very happy to hear that!
  4. Poussin
    Poussin
    5/5,
    Version: 1.0
    Awesome !

    And i get constant 60 FPS with a 1060GTX in 2432x1368 with lowered foliage details. But i can't see much difference :)
    1. runnertyler
      Author's Response
      Thank you glad that you liked!
      You have the same graphic card and my fps is always over 60 but of course i play on 1920x1080. I bet the game looks awesome on that resolution.
  5. The Nowickster
    The Nowickster
    4/5,
    Version: 1.0
    Looks and sounds like an amazing idea so far, but maybe you could model it after the navajo desert in Cali, maybe place a background, or some small, abandoned desert town to mess around in? also, maybe a main highway?
    1. runnertyler
      Author's Response
      Thank you trying this map out and reviewing.
      It sounds like we are in the same page! I am already planning to add a highway, small city and abandoned houses.
  6. DorgadoGBR
    DorgadoGBR
    4/5,
    Version: 1.0
    Really good map! but i don't have deep explored, because i cant get more than 13 Fps, (i have an i3 7100 an a gtx 1050) can you fix this in some actualization?
    1. runnertyler
      Author's Response
      Thank you for the review.

      Its probably the ground cover foliage, right now there are over 6million bush.
      You can go to the map editor and edit the ground cover foliage number to improve your gaming perfomance.
      In the editor groundcover names are(gaq and dghssh)
  7. Ai'Torror
    Ai'Torror
    5/5,
    Version: 1.0
    Great map so Far! Keeps quite well with the theme and has enough detail.
    Few things which I would like to be improved:
    More sandy/dusty roads - well it is a desert, a lot of general sand and dust, roads should have quite a bit of loose dust on them, right now they are just too hard (put a shallow layer of dust looking sand everywhere, it should do the trick)
    Roads should be a little bit smoother - as above, it is a desert with mostly sand and dust and occasional rocks, when you make a path on a surface like this it is more wavy than bumpy, bumps are not as harsh, they flow much more nicely. Good way of testing if bumps are smooth enough is to take something like a Moonhawk and try to stay on the road at 60mph, if it is possible without flying everywhere or damaging the suspension, then it will be perfect, you can of course make a few alternate paths with artificial made bumps for stuff like trophy trucks and so on.

    So far great job!

    P.S. I suggest you to upload a thumbnail, it helps quite a bit with getting people interested.
    1. runnertyler
      Author's Response
      Glad that you enjoyed the map so far.
      Thank you for taking the time to write the review.
      I took notes of what you want to be improved and try my best to make it happen.

      Thanks for the heads up on the thumbnail!
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice