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Experimental Breakable Hardpoint 0.5

Use it to drop stuff

  1. HighBeam9000
    upload_2022-6-12_16-11-38.png

    What is it?
    The Breakable Hardpoint is a simple device that will drop any objects attached to it at the touch of a button. All of its nodes are fixed except for the node that it drops, so it floats. There is a mobile version called the Breakable Link that has no fixed nodes so it can be used to drop stuff from a moving vehicle. A third tool available in this tool pack as-of v0.4 is the InstaCoupler, which is attached to whatever you want, and presents couplers of various types that can be connected and disconnected to crane hooks, tow truck hooks, etc. It has several coupler nodes available. See below.

    How do I use it?
    If you want to drop a heavy weight from a fixed position above the terrain:
    1. Spawn the Breakable Hardpoint and position it directly above the desired point of impact.
    2. Press Ctrl+B to show beams. this will make the Breakable Hardpoint visible. Press Shitf+Ctrl+B to hide the beams again.
    3. Navigate to the Vehicle Specific Controls menu.
    4. Be sure the Breakable Hardpoint has a button or key assigned to it.
    5. Spawn whatever heavy object you want to drop, like a bus. Some extremely heavy objects may be difficult to hang.
    6. Haul the heavy object up to the Breakable Hardpoint.
    7. Use the Node Grabber to attach the heavy object to the lowest node on the Breakable Hardpoint.
    8. Wait for your chosen victim to approach the point of impact. Hitting a moving target is difficult. Timing is crucial.
    9. When you want to release the object, press the button or key that is assigned to the Breakable Hardpoint.
    10. Crush your enemies!
    You can also implement pendulums with the Breakable Hardpoint.

    If you want to attach an object to a vehicle and detach the object on-the-move:
    upload_2022-6-12_16-29-6.png
    1. Spawn any of the vehicles listed in the Supported Vehicles section below, like a tow truck.
    2. Install the Breakable Link in one of the slots that's listed for the selected vehicle.
    3. Press Ctrl+B to show beams. this will make the Breakable Link visible. Press Shitf+Ctrl+B to hide the beams again.
    4. The Breakable Link will be a small octahedron that appears a few meters to the left of the vehicle.
    5. Navigate to the Vehicle Specific Controls menu.
    6. Be sure the Breakable Hardpoint has a button or key assigned to it.
    7. Use the Node Grabber to connect the Breakable Link to some part of the vehicle, like the hook of a tow truck.
    8. Spawn an object that will be attached to the vehicle via the Breakable Link, like another vehicle to tow.
    9. Use the Node Grabber to connect the object to the breakable link.
    10. To drop the attached object, press the button configured in the Vehicle Specific Controls menu.
    Note that the vehicle that spawns the Breakable Link has control over it. So, if you want the tow truck driver to be able to detach the towed vehicle, spawn the Breakable Link with the tow truck. If you want the towed vehicle to have control over detachment, spawn the Breakable Link with the towed vehicle. If you want them both to have control, spawn a Breakable Link for each and connect the links in series. Activating either link will cause detachment.

    There's a video HERE that demonstrates some of the uses of the Breakable Link and Hardpoint.

    If you would like to pick up and put down objects with a crane or tow truck etc., Then you can use the InstaCoupler. Ctrl-B makes the InstaCoupler visible, and Shift-Ctrl-B makes it invisible again.
    upload_2022-10-15_16-47-22.png
    Use the Node Grabber to connect the node at the peak (the big orange node in the photo above) to whatever you want to lift. All of the remaining nodes are couplers of various types depending on what you want to pick up the object with.

    For example you can move explosive barrels from a safe distance. Simply connect InstaCouplers to the top center node of each barrel, and start moving them.
    upload_2022-10-15_16-50-18.png

    You can also recover downed aircraft. Attach an InstaCoupler to each piece of the aircraft, and lift them on to whatever vehicles will carry the parts to the repair shop.
    upload_2022-10-15_16-51-28.png

    A utility function of the InstaCoupler is a Work Light that can be turned on and off. Be sure to setup a control to turn it on and off. Use the crane to hold the work light over your work area. Or, if an aircraft has an appropriate coupler (such as the DH Hyper Bolide's trailer hitch), set the InstaCoupler light color to red and drop it as a flare to mark a location for search-and-rescue.
    upload_2022-10-15_16-59-47.png

    Supported Vehicles
    Only the Breakable Link requires support for specific vehicles. The Breakable Hardpoint and InstaCoupler are vehicle-independent.
    • All stock BeamNG.drive vehicles, including caravan camper trailer, excluding all other trailers and the old cannon.
      • License Plate Design slot
      • Additional Modification slot
    • DH Hyper Bolide
      • License Plate Design slot
      • Additional Modification slot
    • CRD Monster Truck
      • Back-Up Beeper slot
    Why is it invisible?
    The Breakable Hardpoint, Breakable Link and InstaCoupler are invisible to help them disappear into their surroundings, and totally not because I've never built a skin before and haven't taught myself how to, yet. The invisibility is definitely a feature.

    Images

    1. upload_2022-6-12_16-28-50.png

Recent Updates

  1. Added v0.27 Vehicles
  2. Added InstaCoupler
  3. Fixed Covet support

Recent Reviews

  1. Stefan190506
    Stefan190506
    4/5,
    Version: 0.5
    Thank you, it's so hard for me to disconnect these dots, thank you for doing this.
    1. HighBeam9000
      Author's Response
      You're welcome! Once upon a time, I didn't think grabbed nodes could be disconnected. Even though I finally figured out how to disconnect them, it's still tricky on occasion. Sometimes it's easier to have it rigged to just press a button.
  2. [HHA] Midnightrider
    [HHA] Midnightrider
    1/5,
    Version: 0.3
    so i use the node grabber get the car up to the hight i want middle click to attatch it scroll to 100% strength let it go then it just falls half way back down again it wont even stay close to the break point
    1. HighBeam9000
      Author's Response
      The node grabber functionality is not within my control. The Breakable Hardpoint and Breakable Link are simply objects with nodes, just like any other vehicle or prop. Sticking a node of Object A to a node of Object B is all BeamNG, regardless of the types of objects. The only magic I'm wielding is beamstate.breakBreakGroup(myBreakGroupName), which is evident by examining the mod's jbeam and lua files. It's the simplest mod in the universe: you press a button, and it falls apart by calling 1 function. Everything else is boiler plate controller bindings and barely enough nodes to build something. There's nothing in the code that manipulates the node grabber in any way. It doesn't even have skin.

      I've had problems if one of the nodes is too far in front or behind the other. The target node will still turn blue, like it's supposed to, but it won't stick. I'm also pretty sure I've had problems hanging an object that was way too heavy. Other than that, I don't know why it's not working for you. I have a trash computer, and it works just fine for me. I've been able to hang up a bus, _reliably_. Here's a video: https://youtu.be/vnV8AtKVMps
  3. a plane guy
    a plane guy
    5/5,
    Version: 0.1
    Interesting concept
    1. HighBeam9000
      Author's Response
      Thank you for the review!
      :)

      Tow truck role play isn't complete without a way to disconnect the cable hook on-command.
  4. Bolt2407_Beamfan
    Bolt2407_Beamfan
    5/5,
    Version: 0.1
    Cool concept and nice execution of it. 6 out of 5
    1. HighBeam9000
      Author's Response
      Thank you for the very positive review!
      :)

      I thought that it would be cool to be able to drop heavy objects and implement pendulums for base defense. They're also handy for building traps down in the labyrinth for your friends to run the gauntlet.
  5. Lewhik
    Lewhik
    5/5,
    Version: 0.1
    Interesting. So this is spawnable as an Vehicle?
    1. HighBeam9000
      Author's Response
      Thank you for the review!
      :)

      The "Breakable Hardpoint" is a spawnable "vehicle" and is spawned just like other objects/vehicles. Its position is fixed in space except for the lowest node, which drops when triggered.

      The "Breakable Link" is a mobile version that is not independent. It's spawned as part of a vehicle. It has no fixed nodes so it can move with whatever it's attached to.
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