awesome. really cool mod
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta Builderz BUILDERZ.0.5
Truck in building materialz to construction sites and raise new buildings on your map!
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energypolice52
- 5/5,
First off, I want to congratulate you on creating such an amazing mod. It's super cool to actually create functional construction sites that actually create things.
Also, have you found any way to secure the cargo in the bed so it doesn't slide around freely? That's my only concern.
Amazing!-
Author's Response
Hi ... thanks for the feedback, happy your liking it.
As for cargo tie-down ... yeah its something I'm still working on. The technical bits on that approach haven't come together for me yet. If anyone has code/sample or ideas how to secure/tiedown pallets onto flatbed, please post me.
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DriveDozer
- 5/5,
Excellent work on this mod! The construction system is intuitive, and the way the load zones, materials, and building mechanics are implemented shows a lot of care and creativity. It adds a unique gameplay loop that fits perfectly within BeamNG.drive, especially for players who enjoy logistics, roleplay, or realistic transport scenarios.
This mod has quickly become one of the most immersive and useful tools for community-driven construction and delivery gameplay. It offers endless possibilities for custom missions, industrial roleplay, and dynamic map interaction.
That’s why we truly need support for the West Coast, USA map. It’s one of the most detailed and urban environments in the game, and it would be the perfect setting for construction zones, city deliveries, and company-based scenarios. A Builderz expansion for that map would take things to the next level and unlock a lot of new gameplay potential.
Thank you again for your amazing work. Please keep it up — the community really appreciates it!-
Author's Response
Hi ... thanks much for the feedback! Terrific to hear your perspective ... that's exactly the play/feel I was trying to achieve.
I'm working to complete the east coast full map release following beta. West coast will be next, for sure.
I'm not getting a lot of notice of issues in beta (anymore), so full release may be sooner than later.
Also ... I would be interested in input regarding locations for building sites, spawn locations, and supplier locations. If that's something your interested in, feel free to send me anything ... best if you could jump into editor (F11) and get the exact x,y,z locations.
If you can, please visit my beta feedback thread to post comments on specific aspects of the mod.
https://www.beamng.com/threads/builderz-features-functionality-feedback-beta.105433/
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THom6502
- 4/5,
The Idear sounds super, it gives BeamNG a purpose, and you can still drive around. Great work. Does this work on Beammp once?
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Author's Response
Hi ... glad you like the mod,. Currently Builderz is not compatible on BeamMP, sorry.
I hope you can spend some playing with the mod and building some houses. Please let me know how you feel about the beta, check my beta feedback thread. Thanks.
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CallMeBoomy
- 5/5,
I love the concept and am almost done constructing my first house. One downside, the large concrete blocks are not solid when on a trailer nor in a bed of a truck. any way I can fix this myself so that you don't have to update the whole mod?
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Author's Response
Hi ... glad your liking the mod. In regards to your comment of the blocks not being solid ... do you mean like how they can slide around on flatbed?
Appreciate any/all comments regarding mod, as well. Thanks!
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2penske12fan22
- 4/5,
Great mod, however at the moment the flatbed MD-Series is for some reason not considered a valid vehicle for picking up large_blockz, concrete_bagz, or shinglez, but is considered a valid vehicle for picking up woodz
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Author's Response
Hi ... thanks for the feedback! Yes, I have now update ready, I've reviewed all vehicles to make sure they are valid for each matz type.
Appreciate any/all comments regarding the mod. Thanks.
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Vantello
- 5/5,
Would be nice if you could add it to West Coast and implement it into career mode.
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Author's Response
Hi ... I will be releasing a West Coast configuration a bit later, and other maps, too. As for career mode ... that is something I've thought about as well, something to look into later.
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Author's Response
Thanks! Hope your having fun with the mod.
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prestoncool101 2
- 4/5,
Could you possibly make a video demonstration of how to use the mod i can't figure it out other then that it is promising
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Author's Response
I probably should. It’s not really my thing but I’ll set what I can do.
In the mean time, what are you stuck at? A big tip, imo, is to use the single click on any site in the menu lists (propertiez, spawns, supplierz) to show an Orange directional arrow to help find any site. Claim a building site and check what it needs. Then go on the hunt to haul those needed matz back to the building site. Some matz will first require you to get some raw matz and deliver to the supplier first, like logz before you can get pallets of woodz.
Let need know how your making out.
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bencorse
- 5/5,
thanks for the update. it is a really good mod. wish there were more mods like this. it is fun and more polished than I thought it would be.
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Author's Response
Thank you for the comments, I'm glad your enjoying the mod. Please look forward to full GA release with a lot more building to raise, and new maps, too!
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dyllenger
- 5/5,
seems very promising , i wonder if u could make a script that we could make our own build plots , would be cool to try and build our own little towns with this
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Author's Response
Hi … yes, the functionality to do just that does exist in the mod, however not until I get it out of beta.
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ThatMazzy6
- 4/5,
From what I've heard this is an amazing mod, My question is is it compatible with wcusa? I've been looking around the map and couldn't find anything
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Author's Response
Hi … I’m currently working on an update to the initial beta release.
Yes this mod can need reproduced on a map, just need to define ask the sites in a map specific json file. I’ll provide details on that bit later when I get the beta cleaned up.
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ApolIo
- 5/5,
Obv. seems like 0.36 broke it? Will def try again when an update comes around!
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Author's Response
Hi … I’m currently working on an update to the initial beta release. Will fix up those issues. Thanks.
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PonkerDonker
- 4/5,
Great mod, but like everyone else says, the site claims are messed up by sending an LUA error, then saying the site isn't claimed.
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Author's Response
Hi … I’m currently working on an update to the initial beta release to resolve issues with latest BeamNG update. Thanks.
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bencorse
- 3/5,
it seems like a good idea but I can't seem claim a property. every time I try I get a red lua error or something... Then nothing happens I look and it says the property is not claimed.
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Author's Response
Hi … I’m currently working on an update to the initial beta release to resolve issues with latest BeamNG update. Thanks
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ma1o1
- 3/5,
This seems like it would be a good gamemode but when I try to claim a property it dosent claim.
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Author's Response
Hi ... beta version 0.4 is currently pending approval. Once approved, please try again. Drive onto the white arrow at a side a stop. Answer YES to the prompt. Please let me know how this works. If it does not, please check the console (tilde key `) and look for any recent red error message at bottom of list. Thank you. Feel free to contact me directly.
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THom6502
- 4/5,
Did not try it yet, but it sounds great, it gives a purpose to BeamNG, and it is still BeamNG. Great work, hope to see this getting better and better.
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Author's Response
Hi ... you should give it a try, recent updates fixed initial problems.
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Author's Response
Hope you've been able to claim sites now? Recent updates fixed initial issues.
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Author's Response
Hi … Builderz is not currently compatible with BeamMP, sorry.
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neketow
- 4/5,
Amazing mod, i do have an issue when claiming a site, when i press ok nothing happens, not even a message or indication on what to do next.
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Author's Response
Hi … I’m currently working on an update to the initial beta release to resolve issues with latest BeamNG update. Thanks
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