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Burglar Alarm System (Works For Mods!) 5

Burglar alarm system for all vehicles

  1. Ultra huge update! Using in-game horn, adjustable alarm sensitivity, working for mods and more!

    S.Ali.M
    What has changed? Please read all of them!
    Note: Press "read more" button in the right down of the update tab to read all of the changes.
    Screenshot_20210723-203005_Chrome.jpg

    •Important changes:
    1. The system works a bit different now. In this version, if you stop the car and turn off the engine, the alarm will not be active. You gotta lock doors to activate the alarm, so don't forget to lock doors :) This locking/unlocking is a real and physically locking/unlocking (by default) that activates/deactivates the burglar alarm system too. It's still WIP and sometimes it can break the latch of the doors, so I made it selectable and you can choose virtually locking/unlocking in the parts selector, but most of the time, it works good.
    Also, there's a special support for Jamie599's Openable mod and you can't open doors even with the triggers when the doors are locked.

    2. Now it can use in-game horn! It presses the horn key now, so it can use modded horns sounds too. Just select "Horn" in the Alarm Audio slot.
    BeamNGdrivex642021-07-2018-55-25-145.jpg

    Also, it has 2 variables and you can change them in the tuning menu:
    BeamNGdrivex642021-07-2019-12-08-585.jpg
    One of them is how long the horn key will be pressed. For example, 0.5 means the horn key will be pressed for 0.5 second.
    And the other one is how long it should wait between each horn. For example, 0.5 means it waits for 0.5 second between each horn.

    3. Added adjustable alarm sensitivity! It can be changed in the tuning menu:
    BeamNGdrivex642021-07-2019-12-34-5231.jpg
    Hint: A value between 200 and 700 is recommended

    4. Now it works for mods!!! Btw, the modded vehicle must have navigation unit slot, so it's possible that you can't use it on some mods, but it works on most of the popular mods like ETK w, ETK 1300, Ford Mustang (s550), Gavril B-series, the vehicles that they added by WBIMP mod, Ibishu Kashira , etc.

    5. The alarm will be turned on if you break one of the latches. It's customizable in the parts selector.
    BeamNGdrivex642021-07-2018-55-33-150.jpg
    Doors sensor means if you break the latch of one of the doors when the alarm is active, the alarm will be turned on.
    Same for hood and trunk/tailgate.

    6. Removed turning off in 80km/h feature.

    7. Removed volume key bindings. Now the alarm volume should be changed in the tuning menu instead using key bindings.
    BeamNGdrivex642021-07-2019-12-34-5231.jpg

    8. The bindings are in the vehicle category now.

    9. All of the sounds are .wav now.

    10. Fixed some bugs that were causing some errors in the console in the previous version.

    •Other changes:
    11. Increased the quality of the Blip 4.

    12. Added a new blip sound.

    13. The vehicle uses the hazard lights when it wants to lock or unlock doors.

    14. Now there's no "Empty" in the Blip Audio slot because it's a core slot now, if you don't want to have blip audio, select "No Blip" in the Blip Audio slot.

    15. I edited the warning signal codes and it works flawlessly now. (It sometimes couldn't turn off the warn signals in the previous version and now it's fixed)

    16. Fixed lots of bugs.

    17. Updated the all of the configurations and thumbnails. The thumbnail of all of the configs is this:
    w_burglar_alarm.png

    18. I changed the bindings names and the name of the alarm (in the jbeams) for some reason, so if you made some custom configurations that they use this mod or you made a custom control key for the bindings, you should make them again. Sorry!


    Help needed:
    If you record some videos about this update, I'll be really thankful.
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