Car Games V2 1.1.2

A collection of Mini-Games played across multiple themes with medals to be won

  1. Bug fixes and quality of life features

    Bit of a delay on this one; wanted to try and fix the main bugs with this mod but didn't quite get around to them all. I'm sure I have missed a few and there will probably be another update similar to this addressing those.

    Mostly bug fixes and trophy room changes with a few new changes here and there.

    Some models have changed so to prevent some issue with cache files, clear your cache before using the mod!

    Trophy Room:

    • Adjusted the elevation of the Sun to reduce the brightness on trophies and medals
    • Changed the texture of the silver medal to stand out more from the platinum medal
    • Added in the number of each medal achieved on the south side
    • Added rotation to black hole trophy
    • Added scroll animation as well as a glow effect to the teleporters
    • Applied emissive trait to medals to reduce affect by the Sun
    • Made the texture for the trophies case to be darker which makes the trophies stand out better
    • Theme cases have been redone including templates for medals and redone visuals for each theme's case
    • Adjusted the sky settings with theme 4 scenarios
    • Adjust medals and wording on scenario details for as well as removed non-integer scores in targets 3:4
    • Prevented negative scores (Darts, Airborne, Curling, Targets)
    • Added collision for toruses in theme 1
    • Fixed issue of car falling through map/terrain when falling off of scoreboards (darts+targets in various themes)
    • Fixed platforms wrong colour and size in targets 2:4
    • Fixed a target giving 110pts instead of 80pts in targets 2:4
    • Grid texture fixed in airborne 3:5
    • Also increased visible distance so that the star should still appear visible in lower graphics settings in airborne 3:5
    • Falling in water now fails the scenario in darts 4:1
    • Fixed an issue with the sky resetting in theme 5
    • Adjusted the rotation of some saws and also fixed falling off the table not ending the scenario in 5:3
    • Removed moving snakes in 4:5 since they didn't fit in so well
    • Fixed falling off of scoreboard in darts giving points
    • Fixed dart events sometimes giving full points for landing at a specific location outside the scoreboard
    • Changed the texture of the terrain for theme 1 to contrast with the other grass textures
    • Fixed exploit of being able to go through targets more than once
    • Remove random vehicle at the bottom of the map in 1:5
    • Scenario will now fail in airborne events if you fall of the road
    • Increased visible distance for some scenarios that needed it
    • Removed a second instance of the same tree in 1:4
    • Replaced the generic tree in theme 1 with another tree that is more suitable
    • Also adjusted camera elevation to accommodate changes to the in 1:4 as well as scenario thumbnail
    • Updated all cache files for models which have changed - again, clear your cache to prevent possible conflicts/issues
    • Added a counter to tell you how points you have accumulated so far in target events
    • Adjusted area of effect for powerups in darts 2:1 and 3:1 to be more lenient
    • Re-fixed the transparency issue with the moon in 3:2
    • Changed model of the snake egg to have non-sticky collisions in 4:5


    1. screenshot_00037.png
    2. screenshot_00038.png
    3. screenshot_00039.png
    4. screenshot_00040.png
    5. screenshot_00041.png
    6. screenshot_00043.png
Return to update list...
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice