Car Games V2 1.1.3

A collection of Mini-Games played across multiple themes with medals to be won

  1. Sky update

    Version 0.19 changed sky colouring - this update adds in new skybox to the planets' theme and space theme, as well as the hub world. Also fixed a typo with Car Targets 4:4 and also made the snooker-table less bright.

  2. 0.17 hotfix

    Fixed the snooker balls not rendering due to lastest update.
    Also fixed a white texture issue on the snooker texture.
    The snooker balls are now more vibrant so I also increased the cloth's texture to be brighter to match.
  3. More fixes

    A few more fixes that I didn't get around to in the last update:
    • Fixed incorrectly named high-value targets in car targets 5:4, which only gave 30 points instead of 80 points
    • Fixed incorrect image showing in the description for car targets 4:1 + removed square bracket
    • Fixed wonky trigger hitbox for cue games 2:3 which meant any ball that went too far to the right of a pocket failed the scenario
    • Adjusted a few difficulty ratings
    • Fixed wonky trigger hitbox for targets...
  4. Next round of improvements

    Another round of improvements and fixes, namely the fix to texture issues when the Gravitational Racing mod is installed (should now be fixed) and a new end screen UI that took far too long to implement :p (preview below)

    Major changes:
    • New end screen UI
    • Championship changes - each medal is now worth different amounts to balance the difficulty (average of gold is still required to pass), however it is now a 'one shot attempt' at each...
  5. 0.16 fixes and few tweaks

    This update fixes all scenarios not working as they do not have waypoints and also fixes the stars in the space levels being completely white and not showing their proper texture (rotations are currently disabled for them for now to fix this - might add this in with some matrix magic later ;))

    One other thing is that the number of medals unlocks themes now, instead of having to complete each theme entirely to unlock the next. If you go near a locked theme, it will tell you how many more...
  6. Airborne hotfix

    This fixes the airborne events that don't track speed (ie. every theme except the last)
  7. Quick fix for airborne events

    Forgot to reimplement a condition causing the airborne events to never end in the last version.
    This fixes that, plus a new score for dev. best: 633 on airborne 1:5
  8. Behind the scenes work + scenario specific changes

    Mostly behind the scenes work, but it means I can update it easier now and have less code to worry about.

    Features a few scenario-specific fixes that weren't addressed the last update.

    Next update may be a little while since I am experimenting with another mod I have been wanting to make for a little while, but if and when that is through, I want to have another major content update for this mod, so that'll be coming at some point in the...
  9. Event fixes/changes + more UI

    This update adds in two new UI's (powerups and timer - screenshots of these at the bottom of this post) and also includes lots of event fixes and changes.

    Next update will likely be more fixes but I wanted to get this update out as it fixes the majority of theme 5 and some of theme 4. I'm also reviewing how themes should unlock, since, after playing the mod for testing, I can see how not being able to complete a level can prohibit unlocking any more themes.

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  10. 0.15 fix + couple of changes

    0.15 fixes:
    • Fixed rotation lag with any objects that rotate
    • Fixed rotors in 5:4 not rotating
    • Fixed some objects in 3:5 not showing up until you get close to them
    Miscellaneous fixes/changes:
    • Fixed target score going back to bronze score when achieving a diamond medal
    • Added nitro UI for airborne events that use nitro
    • A couple of code structural and efficiency improvements
    Hope everyone is having/had a great holiday. I also can't...
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