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Experimental Carmageddon TVR Bug Catcher 0.62S

Based loosely on a game car

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  1. divebomber
    divebomber
    5/5,
    Version: 0.62S
    yes it very good
    1. G-Farce
      Author's Response
      Thank you! There was a sound issue but that will be fixed in future
  2. TheCrySick
    TheCrySick
    5/5,
    Version: 0.62S
    I've just tested your car with my gamepad. First, I was able to climb Pike Peaks at the first try, your car is really easy to drive! I really like this crazy design, but I think you have too much metallics in your paint, causing a strange aspect in BeamNG. Also, it’s quite strange to have backfires, but without engine sound. But the ‘’strange’’ is the philosophy of your creation! I think the only real ‘’problem’’ of your car is that your brakes are way too powerful for your chassis, giving a real bad time to the ABS and making the car understeer every time you touch the brake
    1. G-Farce
      Author's Response
      Haha awesome yeah I put in the metallic effect because I'm sure it looks more alien and "better" this way I did actually crank up the braking all the way in automation, it's got the most braking force of any car but I was still not able to get it to brake properly (I seem to have trouble with awd layout braking setup)! I did give it an engine sound tho, unless It's being overwritten by my game file and only I can hear it? That's strange if true I'll have to make an update
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