Good, but for some reason if the rat comes with contact with any part of the car (except wheels) it destroys it.
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Thank you for your patience.

Alpha Chewy the Rat 1.0
Controllable Rat
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Idkwhatmyusernameis
- 4/5,
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Author's Response
Thanks! Enough people make cars... I do like to make crazy stuff.
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Author's Response
Thanks! Maybe I will make its rear shoot out some fire in a update lol :D
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Blue Bird Gaming
- 5/5,
You should make one version the size of a bus and call it the real New York rat
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Author's Response
Haha, that would be possible to scale using Angelo123's Jbeam Editor for Blender. Probably have to make some adjustments to weights and springs.
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onceandforall
- 5/5,
Just what we need.
However, as a rat owner (actual rat owner) i need to inform you that rats don't usually squeak, because they squeak like that ONLY when they are annoyed, or are in pain.
Their usual squeaks are ultrasound, so we can't hear them.
But i have an idea.
What if the rat starts squeaking when there is a vehicle in the distance of ~30 meters? -
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Author's Response
Thanks! Chewy has 9 lives like a cat. Can't keep a good rat down for too long.
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Bifdro
- 5/5,
The attached camera is missing, however, this deserves 5 stars. Oh, and I did even check its JBeam!
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Author's Response
// ["ref", "back", "left", "up"]
["br3", "br27", "bl8", "br9"]
// ["ref", 0.00000, 0.00000, 0.00000],
// ["left", 5.00000, 0.00000, 0.00000],
// ["back", 0.00000, 5.00000, 0.00000],
// ["up", 0.00000, 0.00000, 5.00000],
Make those changes and the Ref nodes will be using the rats nodes. I experimented with that but it was very jarring. Not sure how to make the nodes stable with something hoping around so much. Other than make a mechanical gimble that also attaches to the rat the the nodes are in.
I left that stuff in the Jbeam in case someone wanted to use the nodes of the rat instead of standard Ref Nodes that I anchored.
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Author's Response
It was almost frightening how close the body twitched like a real rat... Did you see the eye lids :D
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Captain slowly
- 5/5,
Never, ever did I think that BeamNG is missing rats...yet here we are.
5 Stars for coming up with this silly idea!-
Author's Response
Thanks! I am not a car person... But I love the games physics. Enough people make car mods. I like making things that are different :D
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Author's Response
Not the craziest thing I want to make... But its a start :D
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ghost_cauli
- 3/5,
As a pet rat owner, I can say that the handling is pretty accurate.
-1 star because camera is not attached to the rat
-1 star for animal cruelty in the overview ;(-
Author's Response
Thank you for the 3 stars :D Rats are pests. But I can understand.
// ["ref", "back", "left", "up"]
["br3", "br27", "bl8", "br9"]
// ["ref", 0.00000, 0.00000, 0.00000],
// ["left", 5.00000, 0.00000, 0.00000],
// ["back", 0.00000, 5.00000, 0.00000],
// ["up", 0.00000, 0.00000, 5.00000],
Make those changes and the Ref nodes will be using the rats nodes. I experimented with that but it was very jarring. Not sure how to make the nodes stable with something hoping around so much. Other than make a mechanical gimble that also attaches to the rat the the nodes are in.
I left that stuff in the Jbeam in case someone wanted to use the nodes of the rat instead of standard Ref Nodes that I anchored.