Beta (City of) Los Injurus 2021-06-21

The large city of Los Injurus welcomes you with an update!

  1. bob.blunderton
    Please CLEAR CACHE first before you run the updated version of the map.
    HUGE content update SUMMER 2021!!!
    Please see the Patreon link below to help support this project. This is a community supported project.
    Includes forklift mod support and proper height loading docks for trucks.

    I just randomly dragged recent pictures into this, so pardon if they don't all work. Look at my recent posts in the discussion thread for more.
    If it fails to load after 10~12 minutes, please private message me, OR message me on the discussion thread, with your system configuration.
    System Requirements:
    MESH details can usually be maxed regardless of all but lowest detail, the map actually looks BAD if you leave this below MAX.
    An analog joystick or steering wheel is recommended for the best BeamNG Drive experience.

    Driving alone on LOW detail:
    1~2gb GPU, generally whatever will run BeamNG, use LOWEST if it's too slow.
    8GB of system RAM
    Intel 2xxx or Ryzen CPU at 2.2ghz or better
    AMD FX or non-Ryzen APU, or Core 2 series not officially supported, may not work or may be too slow
    10GB free disk space

    Driving alone on medium texture details:
    3~4GB GPU Radeon RX 460/550, Nvidia 970 or better
    8~16GB of 1600mhz system RAM
    Intel 2xxx or Ryzen CPU at 3ghz or better.
    RYZEN APU should be OK to run low/medium, make sure your BIOS is set to 2gb reserved for Video RAM.
    10GB free disk space

    Driving with a half-dozen vehicles on medium details:
    4GB GPU same as above
    16~24GB of 2400mhz system RAM
    Intel 4xxx i7 or 8xxx i5, or Ryzen 1600 at 3.5ghz or better.
    10GB free disk space

    Driving with 12~16 vehicles on high details while maintaining 30~40fps minimums or better:
    8gb GPU RX 470 or 1070 or better.
    24GB of 3200mhz system RAM
    10GB free disk space
    Ryzen 3700x / 5800x, or intel 9900k/10700k at 4ghz or better.

    Ryzen 3900x, xt, 3950x, 5900x, 5950x @ 4ghz or intel 10900k @ 5ghz will allow you to run a few extra vehicles in addition, fast system memory helps a bit here on Ryzen systems especially. Dual-rank memory on Ryzen 5xxx helps a notable bit in addition to fast memory itself. Most 16gb DDR4 sticks are dual rank if interested.
    Going higher on CPU than 3900x/5900x is not recommended as you end up hitting a wall with the DirectX 11 single-threaded draw calls. HEDT systems not recommended but may bring additional FPS gains in the 'minimum fps' department. 1st and 2nd generation Threadripper not recommended for BeamNG use due to NUMA (memory access) latency. 3rd gen is OK but VERY expensive.

    I mean it, if you don't meet system requirements, you won't have a fun time. That said I've had people run it on low/lowest on 12 year old computers (1st gen i7 900 series) with enough RAM and a Radeon 5750 1gb video card.
    @NOCARGO Thank-you for making a video demoing part of the map!

    Would love to have some current video reviews, so if you make one, please reply to the discussion thread and I will post it in the resource page here. Enjoy the map, and know that it's supported via the Patreon members. Doing this costs me money on a fixed income, any extra beyond covering software costs goes to pay for professional textures and assets. Sometimes free open-source stuff doesn't cut it, especially if you need support or have questions - though I use open-source programs and software where possible.
    NO pirated software was used. NONE. ZIP. ZERO. NADA.
    NO assets from commercial games (except this one) were used.
    Please do not blatantly copy stuff out of the /commercial/ folder inside this map's data structure. Things within this folder are purchased for this map, and hence could result in a DMCA take-down if you re-upload a map that has those resources in it. This is a small part of the map so it doesn't make a really big deal, but just wanted to get that out of the way. Please speak with me before using those resources so I can get you some replacement textures if you need to use models that use them.
    You can be a Patreon here at this link, and get updates which come once or sometimes twice a month, and get more of a voice in how the map is made.
    Being a Patreon is not required, but is appreciated.

    This map also contains a complete 900-piece Modular Road Kit (the MRK) complete with everything you need to build your own city and everything you see in this one. Those roads aren't all one piece like West Coast, they're all modular. So have a look around, see what you like, pop open the forest brush and have a go at it. Most of it is categorized, and any updated pieces in the future will be drop-in-replacements requiring little to no additional work (beyond file copying) by the mapper.
    Everything is in the shapes/MRK folder inside the map except the subway stations which are under shapes/buildings/metrocity folder with the building structures. All pieces in this map may be used by others with credit AND a link-back to this resource - this was a big part of this map's purpose.

    P.S. I am slowly building a credit list for user submitted buildings, which so far includes:
    Brother Dave - Rural Hotel - not yet used in the map
    Fufsgfen - Tall bank tower - not yet used in the map
    Ghost - size-spec for large variety of flood control canal, no models used, textures may be imported at a later date, will update if necessary
    MitchB25 (if I remember correctly) - benches, a few odds and ends signs from Expressway (Australia) map (older map).
    BeamNG - awesome base game from which many textures and a few models here and there are drawn from, though much of the buildings and homes are my own creation, except a lone abandoned service station, the new ECA service stations, and the ECA concept area on the far side of the lake (this will be torn down and re-made but the car-stunt area and school will stay).
    If I've forgotten someone, and I just may have, please send me a private message, explaining what asset was donated, even if it wasn't used yet or otherwise 'you can't find it in the map', I might just not have gotten to it yet.

    To those who submitted homes, and the homes aren't in yet, be aware that is top-priority now that the map is out. Please be patient, you'll receive a free private update when it's in!

    AGAIN, IF YOU HAVE SO-CAL INTERSTATE MAP, AND THIS ONE, YOU *WILL* HAVE PROBLEMS, please delete so_cal_interstate zip from your PC before running this or they WILL conflict.

    If you are a popular Youtube personality and review maps, PLEASE DO, and I can add it to the resource page!

    Technical issues, loading errors, glitchy badness, or asset rights questions?

    If you have an issue, or other technical error, or feel the need to complain, please contact me in the discussion forum tab above this listing first, so I can give you some trouble-shooting options. Please also have your BeamNG log handy which is located in documents/ folder, and post it. Please also try loading the game with ONLY this mod.

    Fine print:
    NO assets in this map were ported, copied, or otherwise used from other commercial intellectual property (except where assets may have been purchased from appropriate legal asset retailers), games, past or present other than BeamNG Drive itself. Likenesses to business may be coincidental but are within the realm of free speech and artistic freedoms of the United States constitution.
    That being said if you still have an issue with myself or my map, legal or not, feel generally offended or find something in the map is too offensive, please contact me in private so we can resolve this properly in a timely manner. Please allow 72 hours for a reply. Thank-you for trying Los Injurus mod.

Recent Reviews

  1. xdgameryolo
    Version: 2021-06-21
    Map is good but in the latest version it makes my game crash with a STACK BUFFER error.
    1. bob.blunderton
      Author's Response
      Please try the mod with only this city map enabled, and the rest of the mods disabled or removed (whatever is easier).
      It should work then. Consider making sure you have enough system memory and video memory (8gb of each for high, high detail textures may exceed 8gb on some systems, if slow after a while use medium textures).
      Please send system configuration, and your beamng log to me via private message or on the discussion forum (whichever you prefer) for this mod.
      It is likely a conflict with another mod or a system configuration error specific to your system (even if other games are fine).
      --Thank-you for your cooperation.
  2. hairtail
    Version: 2021-06-21
    The map is very wide and sophisticated, but there are too many dragons.
  3. Allots
    Version: 2021-06-21
    This is arguably the best map in beamng. It is huge, and there are plenty of different buildings, houses, and roads (especially highways) that make the game really feel real. I've probably spent hours on this map and I still don't think that I've discovered every single inch of the map. I also like that Los Injurus is most likely a combination of multiple southwestern states. Only problems are is that it lags in some places even with one car (e.g. the tunnel with a bit of skinny lanes near the airport), and the map does have places that feel a bit empty of unfinished, but other than that it's a must try if you can run this map.
    1. bob.blunderton
      Author's Response
      The slow spot over by the huge airport gets slow because of it's size in video memory. If it gets too slow for you, then it's running out of video memory (if you have an 8gb GPU, use medium texture detail, then restart and test to see that it works better). I aim to reduce the size on disk of the tunnel sometime next month so it should be fixed by September, hopefully, as I'd like to release another public update sometime by the end of September.
      That tunnel is just a bit TOO detailed, as even the bolt heads that appear on pipe clamps, guide-rails, and fans in the ceiling are represented, even the little vent in the corner of the tunnel entrance is 3d. That creates a huge size on disk (it was many GB before I shrunk it down to around 500mb or less), and in video memory, causing it to go over the limit.
      Glad you enjoyed the map!
  4. Thedriftnewb
    Version: 2021-06-21
    I dont have the best Rig out there but even my little cousin who uses a Early gen Apple Mac can run this surprisingly well, not at 60FPS mind you, but she can run it at around 15-20 FPS on the lowest quality with Three (3) cars loaded in. Its a perfect map, keep up the good work.
    1. bob.blunderton
      Author's Response
      If you open the map editor, go to the object editor mode, and search for something named THELEVELINFO, you'll see a field in that object itself that says either 'far clip plane' or 'far view distance', which is the threshold of how far from the player the game will render the world. If you turn that down to 1/4th of what it usually is, you'll gain some much-needed performance back. I wouldn't go any lower than 800 meters though or you could get really lost.
      This trick works for any map.
      When I release the next version of the map publicly, I will offer a lower-spec option with this value changed for those who don't have great computers but are wise enough to add a single file to the map zip file in the right spot.
      Glad you and your buddy enjoy the map! There's so much more to come for Los Injurus and the BeamNG Drive community.
  5. 박현진
    Version: 2021-06-21
    What an amazing mod! Now this map has become my favorite map on beamng.
    1. bob.blunderton
      Author's Response
      Glad to hear you use this as your primary go-to map for BeamNG Drive. While the developers created somewhat smaller maps, I felt this was much more fitting & what the game truly needed to show itself and stretch it's legs.
      Rest assured that while it will take me possibly a year or two to finish it up decently, there's no way I'm putting this down as I love to make it as much as most folks here love to play it.
      I am only limited slightly by draw calls (this will be better in the future) and the amount of video memory on your video card (which will also get better in the future, as prices on graphics cards are coming down a little bit). Those things in mind, I keep a close watch on performance in-order to get the best level of content and play ability for a given area at acceptable performance. A bit of a slower spot (mostly limited to portable PC's playing BeamNG Drive) exists near the default spawn point but that will be fixed soon enough - and it's no-where even half as bad as the default spawn in Roane County (my last map). I learned my lesson and worked smarter, not harder.
      As I continually try to raise the bar for my own work, I am also pumping out over 1000 modular pieces of infrastructure - just about every type of road you'd ever need, within this map data structure in the MRK folder. There's already a ton of them in there so if you ever figure out how to map, you can make your own road or just make modifications to an existing section of the city. You could even make a 'road roller-coaster' if that's what your heart desires.
  6. Andryusha
    Version: 2021-06-21
    Optimization and quality should go b4 quality (my pc is 2021 but think about the other ones)
    1. bob.blunderton
      Author's Response
      You don't have the game configured properly for your hardware to run this map.
      This map runs fine, like everyone else said. Try running it on MEDIUM graphic detail (you can leave model detail on max), if you have an 8gb card you may experience slow-down on high detail textures after playing a while. This map can exceed 8 or 9 GB of VRAM use on some configurations. Somewhere around 3.5~6gb is used on 'medium'.
      This map uses HUNDREDS of textures, many at 4k and some even 8k textures or 4k by 8k textures. I did not shy away from graphics detail - you can often even see the very stones that make up asphalt or concrete when running high detail - but keep in mind you need a top-dog GPU to do it.

      ***Please configure your computer properly.***

      My 2019 computer runs it just great and it always stays over 60fps.
      That said there's nothing like running this map on high or even medium graphics, with a bunch of traffic, to get rid of any buyer's remorse you may have accidentally acquired. Please re-read the resource (main) page of this mod and configure your computer as-stated.
      If your 2021 computer cannot run this correctly, either the game is not configured properly for your hardware, or you have mis-configured the computer and/or have another issue related to drivers/hardware.
      That said a 10gb or larger card can run this great. I recommend a 12 to 16gb GPU to be able to run this map into the future without issue on high detail (such as a AMD 6700xt or 6800xt). Nvidia doesn't put enough VRAM on their current GPU's with the exception of the 3090 and that's sky-high prices right now.
      The GPU market is recovering, so wait a bit if buying a GPU.
  7. =SAGA=Rnzi
    Version: 2021-06-21
    good job!
    1. bob.blunderton
      Author's Response
      Thanks, doing the best I can here!
      There will be many updates in the future which expand this map (it will not be abandoned before it is completed).
  8. Justy4WDTURBO
    Version: 2021-06-21
    You need a stupid amount of VRAM for this map but god damn ITS HUGE!
    1. bob.blunderton
      Author's Response
      Yes, there's 100+ 4k textures or so, and even some 8k textures. It's 2021 so no surprise that this map will saturate an 8gb GPU with no issue as you drive around the map. Usually people get some slowdown near the large civilian airport, so if you do, flip texture detail down to medium but leave mesh detail at max (the map is designed for max mesh detail).
      Sure I could make it less texture resolution, but if you run it on medium, it's the same anyway. This leaves high detail for those who dropped a brick of cash for a super-high-end GPU with more than 8gb of VRAM. You'll thank me in the future when you have a 12gb ~ 16gb GPU, but for now, it looks fine on medium and that's what I run it at here.
      That said I doubt there's even half the models in this map already, it's going to be *BIG* and it's going to push this game engine to it's limits, and likely past it (got rid of a few game engine limits with my maps already - thanks to the awesome developers!).
      If this project gets enough funding behind it, maybe we can bribe the render engine guy to make a streaming routine that can not only load-on-the-fly like we do now, but unload 'stale' assets to make room for new stuff as you roam around like many game engines do today. That's why it slows down - it eventually runs out of VRAM on high detail on 8gb cards if you drive long enough. So use medium for now, it's plenty good enough, and I feel that when it's done you'll appreciate the detail that is realized by this massive lump of data we call Los Injurus.
      --Cheers and thank-you for the feedback/review!
  9. Ascendancy
    Version: 2021-06-21
    This map, along with the others you have made, are simply excellent. As I have said before I really appreciate the fact that you share the progress of your maps with us. While my machine is aging, and I can't get a consistent 60 fps on this map, it is still very much relaxing to take a cruise in.
    1. bob.blunderton
      Author's Response
      I'm always trying to make something fun, and make each release better (not just bigger) than the last. There's plenty of room for some good cruising though on this map, and plenty of more roads which will be improved or even new ones added in. There will be more destinations, and new sights to see in each version.
      It's sure going to take a while to finish but with me being physically disabled, and unable to otherwise work, I can keep myself busy with this. I enjoy creating game worlds and always wanted to since I was 10 around/just after 1990 or so. So I've had a LOT of time to figure out what I want, but never a game engine good enough to make it. In the last 3 years I could finally model things, and then nothing but VRAM and draw calls are stopping me from success (well, they won't stop me, but it hurts performance if you push either of those too much).
      So being it's not 1994 anymore and a small Doom level just won't do, I am building a whole city for everyone to enjoy and lose themselves in.
      No shoe-box panoramas here! Glad you enjoy it, there will be plenty more to come as this map is *barely* half done.
      --Cheers and thanks!
  10. buddy boyo
    buddy boyo
    Version: 2021-06-21
    Bob has created multiple very high quality maps and this is no exception, 5 stars!
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