Beta (City of) Los Injurus 2021-06-21

The large city of Los Injurus welcomes you with an update!

  1. bob.blunderton
    Please CLEAR CACHE first before you run the updated version of the map.
    HUGE content update SUMMER 2021!!!
    Please see the Patreon link below to help support this project. This is a community supported project.
    Includes forklift mod support and proper height loading docks for trucks.

    I just randomly dragged recent pictures into this, so pardon if they don't all work. Look at my recent posts in the discussion thread for more.
    If it fails to load after 10~12 minutes, please private message me, OR message me on the discussion thread, with your system configuration.
    System Requirements:
    MESH details can usually be maxed regardless of all but lowest detail, the map actually looks BAD if you leave this below MAX.
    An analog joystick or steering wheel is recommended for the best BeamNG Drive experience.

    Driving alone on LOW detail:
    1~2gb GPU, generally whatever will run BeamNG, use LOWEST if it's too slow.
    8GB of system RAM
    Intel 2xxx or Ryzen CPU at 2.2ghz or better
    AMD FX or non-Ryzen APU, or Core 2 series not officially supported, may not work or may be too slow
    10GB free disk space

    Driving alone on medium texture details:
    3~4GB GPU Radeon RX 460/550, Nvidia 970 or better
    8~16GB of 1600mhz system RAM
    Intel 2xxx or Ryzen CPU at 3ghz or better.
    RYZEN APU should be OK to run low/medium, make sure your BIOS is set to 2gb reserved for Video RAM.
    10GB free disk space

    Driving with a half-dozen vehicles on medium details:
    4GB GPU same as above
    16~24GB of 2400mhz system RAM
    Intel 4xxx i7 or 8xxx i5, or Ryzen 1600 at 3.5ghz or better.
    10GB free disk space

    Driving with 12~16 vehicles on high details while maintaining 30~40fps minimums or better:
    8gb GPU RX 470 or 1070 or better.
    24GB of 3200mhz system RAM
    10GB free disk space
    Ryzen 3700x / 5800x, or intel 9900k/10700k at 4ghz or better.

    Ryzen 3900x, xt, 3950x, 5900x, 5950x @ 4ghz or intel 10900k @ 5ghz will allow you to run a few extra vehicles in addition, fast system memory helps a bit here on Ryzen systems especially. Dual-rank memory on Ryzen 5xxx helps a notable bit in addition to fast memory itself. Most 16gb DDR4 sticks are dual rank if interested.
    Going higher on CPU than 3900x/5900x is not recommended as you end up hitting a wall with the DirectX 11 single-threaded draw calls. HEDT systems not recommended but may bring additional FPS gains in the 'minimum fps' department. 1st and 2nd generation Threadripper not recommended for BeamNG use due to NUMA (memory access) latency. 3rd gen is OK but VERY expensive.

    I mean it, if you don't meet system requirements, you won't have a fun time. That said I've had people run it on low/lowest on 12 year old computers (1st gen i7 900 series) with enough RAM and a Radeon 5750 1gb video card.
    @NOCARGO Thank-you for making a video demoing part of the map!

    Would love to have some current video reviews, so if you make one, please reply to the discussion thread and I will post it in the resource page here. Enjoy the map, and know that it's supported via the Patreon members. Doing this costs me money on a fixed income, any extra beyond covering software costs goes to pay for professional textures and assets. Sometimes free open-source stuff doesn't cut it, especially if you need support or have questions - though I use open-source programs and software where possible.
    NO pirated software was used. NONE. ZIP. ZERO. NADA.
    NO assets from commercial games (except this one) were used.
    Please do not blatantly copy stuff out of the /commercial/ folder inside this map's data structure. Things within this folder are purchased for this map, and hence could result in a DMCA take-down if you re-upload a map that has those resources in it. This is a small part of the map so it doesn't make a really big deal, but just wanted to get that out of the way. Please speak with me before using those resources so I can get you some replacement textures if you need to use models that use them.
    You can be a Patreon here at this link, and get updates which come once or sometimes twice a month, and get more of a voice in how the map is made.
    Being a Patreon is not required, but is appreciated.

    This map also contains a complete 900-piece Modular Road Kit (the MRK) complete with everything you need to build your own city and everything you see in this one. Those roads aren't all one piece like West Coast, they're all modular. So have a look around, see what you like, pop open the forest brush and have a go at it. Most of it is categorized, and any updated pieces in the future will be drop-in-replacements requiring little to no additional work (beyond file copying) by the mapper.
    Everything is in the shapes/MRK folder inside the map except the subway stations which are under shapes/buildings/metrocity folder with the building structures. All pieces in this map may be used by others with credit AND a link-back to this resource - this was a big part of this map's purpose.

    P.S. I am slowly building a credit list for user submitted buildings, which so far includes:
    Brother Dave - Rural Hotel - not yet used in the map
    Fufsgfen - Tall bank tower - not yet used in the map
    Ghost - size-spec for large variety of flood control canal, no models used, textures may be imported at a later date, will update if necessary
    MitchB25 (if I remember correctly) - benches, a few odds and ends signs from Expressway (Australia) map (older map).
    BeamNG - awesome base game from which many textures and a few models here and there are drawn from, though much of the buildings and homes are my own creation, except a lone abandoned service station, the new ECA service stations, and the ECA concept area on the far side of the lake (this will be torn down and re-made but the car-stunt area and school will stay).
    If I've forgotten someone, and I just may have, please send me a private message, explaining what asset was donated, even if it wasn't used yet or otherwise 'you can't find it in the map', I might just not have gotten to it yet.

    To those who submitted homes, and the homes aren't in yet, be aware that is top-priority now that the map is out. Please be patient, you'll receive a free private update when it's in!

    AGAIN, IF YOU HAVE SO-CAL INTERSTATE MAP, AND THIS ONE, YOU *WILL* HAVE PROBLEMS, please delete so_cal_interstate zip from your PC before running this or they WILL conflict.

    If you are a popular Youtube personality and review maps, PLEASE DO, and I can add it to the resource page!

    Technical issues, loading errors, glitchy badness, or asset rights questions?

    If you have an issue, or other technical error, or feel the need to complain, please contact me in the discussion forum tab above this listing first, so I can give you some trouble-shooting options. Please also have your BeamNG log handy which is located in documents/ folder, and post it. Please also try loading the game with ONLY this mod.

    Fine print:
    NO assets in this map were ported, copied, or otherwise used from other commercial intellectual property (except where assets may have been purchased from appropriate legal asset retailers), games, past or present other than BeamNG Drive itself. Likenesses to business may be coincidental but are within the realm of free speech and artistic freedoms of the United States constitution.
    That being said if you still have an issue with myself or my map, legal or not, feel generally offended or find something in the map is too offensive, please contact me in private so we can resolve this properly in a timely manner. Please allow 72 hours for a reply. Thank-you for trying Los Injurus mod.

Recent Reviews

  1. Uzziah Tyler
    Uzziah Tyler
    Version: 2021-06-21
    Hi Really Like this Mod! Very Amazingly Of Creativity Of your mods!
    I Wonder If you Could Make The textures Of The Ground textures of this Mod A Big Realistic Remake And Put some Amazing Shaders! It Would be Nice!
    1. bob.blunderton
      Author's Response
      I have already purchased commercial ground-cover and vegetation / trees and other stuff like that. I just have to get the time to convert the models of things I purchased to work in BeamNG Drive and have the natural bending / swaying in the wind. Not so sure how that works on vegetation but I'll figure it out. It all takes time, which I've been splitting with this mod and my poor house with it's slightly-deferred maintenance.
      So yes, still making new things for the map and converting over lots (100's and 100's possibly 1000 buildings already) of stuff to put it in the map, while still working on my house (as much as my physically disabled condition allows me to) so as to make sure it doesn't fall in on me while mapping.
      Renters can enjoy my envy right now, put it that way :)
      I have my own hosting I am trying to sync up so that the map downloads super-duper fast (vs 12.7kb/s!), and so that supporters get the fast download too. Working with staff on this so it gets linked like normal.
      This public version *should* be updated before the holidays once I get some more 'boo-boos' fixed, and development definitely continues.
      For now, thanks for the good review, so enjoy it knowing that it's a success story for a fun community project everyone can enjoy.
  2. JoshD
    Version: 2021-06-21
    Very well made map, I hope it will get some more updates (like working traffic lights).
    1. bob.blunderton
      Author's Response
      Already fixed the traffic lights in the latest supporter beta. It's actually a conflict where the game is pulling the OLD low-res light data from ITALY of all things, for what reason I do not know. That sharing from base-game data when the same name is used, is actually an unsupported feature that's not supposed to work nor intended. So yes, it was fun hair-pulling figuring THAT bug out, which is why it stuck around until late August this year!
      So sorry about the lights, know it's fixed though.
      Glad you enjoy it, I am sure you'll love the future versions even more.
      --Cheers & thanks for the good words.
  3. minicoops
    Version: 2021-06-21
    This mod is just amazing! A friend told me to try it and I love it.
  4. KingFox2005
    Version: 2021-06-21
    This map is amazing so great I love it so much but, I didn't give it 5 stars just because the street lights don't work they're like white and sometimes I see them red, so yeah they're very buggy but if that is fixed I would give this a million stars if I could, amazing map keep up the amazing work ;)
    1. bob.blunderton
      Author's Response
      It's a game bug due to the light texture having the same name as a base-game (italy?) texture. It's worked-around on the latest supporter beta.
      Lots of hair pulling, but I'm still not going bald so I have enough left to get several more bugs fixed yet on the short-term.
      This is a labor of love though, so do enjoy, as it's made for all of us.
      --Cheers & TY!
  5. cardriver96
    Version: 2021-06-21
    Love this map! Keep up the great work.
  6. Spencer Johnson
    Spencer Johnson
    Version: 2021-06-21
    Incredible, anything less than 5 stars would be false (don't listen to anyone who does give you 4 stars cause this map IS 5 stars, nothing less)
    1. bob.blunderton
      Author's Response
      I've wanted to make something like this for going on 30 years now. When I finally learned to model in 2018, I finally got the last hurdle out of the way.
      Now if I can just complete this without breaking the game-engine too many more times (it's happened a few times for this map and Roane County), maybe I'll get this done in our lifetime.
      Hopefully this map will continue to fill your every wants and needs/desires.
      This map is made for everyone, including YOU!
      -Cheers and thanks!
  7. fooooooolllooo
    Version: 2021-06-21
    I like it the map is cool with buildings and worst buy(A.K.A best buy rip off) and anything else in the map except the map has not many buildings so I guess this map is supposed to be a city or a town?
    1. bob.blunderton
      Author's Response
      All that open space around the lake in the map center is slated for building city stuff on, along with many coastal areas.
      There's lots and lots of business parodies all over the map, just like in Roane County, so look for them all if you want a good laugh.
      There's just not as many. YET.
  8. a plane guy
    a plane guy
    Version: 2021-06-21
    How have i not left a review for this,
    I love this map, its endless fun in a nutshell. You can never get bored with it!
    Looking forward to the future of this map. :)
  9. ruf
    Version: 2021-06-21
    my comp is struggling to hit 50fps on a 3050 but gets 80 on other maps
    1. bob.blunderton
      Author's Response
      Please keep in mind that you need OVER 8GB OF VRAM (VRAM = very fast ram on gpu) to run 60fps or better. Otherwise, you'll slow down part way into the map (or sooner). Can't help this unless you want textures that look like... Quake mud? 8GB equipped GPU's were <300$ in 2016.
      A 3050 is currently 'just a mid range' card, though with the current GPU market (prices are getting better fast though!), I can entirely understand if that's what you have (can't throw stones here).
      Flip off reflections and SSAO if it still does not run well on MEDIUM.
      For comparison, on an AMD 3000-series processor with a 2070 Super, expect 60+ FPS pretty much everywhere on high until you run out of VRAM... as I said, 8gb is not enough, and will be even more-so important in the later stages of development, such as after the next update.
      Please do your part when prices return somewhat to normal, and pass over anything with 8gb or less of video memory. In 12/2019 I got a 2070 Super 8gb card for 572$, 3 months later I ran out of video memory. Don't be me! (FWIW, I had that sneaking suspicion going in). Just make sure to get a card that is compatible with the POWER (12v, watts & amps) delivery capabilities of your system.
  10. the_epicguy57
    Version: 2021-06-21
    I like the map, but will it get an update soon? The traffic lights are not functioning properly, they are just white.
    1. bob.blunderton
      Author's Response
      Lower detail levels cause the traffic light texture to go bust.
      It was supposed to be fixed already, but apparently there's a dupe texture in there for the light and it just stayed broken (it's hard to test this as it doesn't do it for me even on medium). The update should fix this, and if it doesn't, I will keep going at it until it's fixed.
      Yes, there will be an update soon. I was just having to re-do a huge area for the 11-foot-8 bridge inclusion. Oh, and yes, that's a thing now, too.
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