Fantastic, except for the fact that the map it not loadable in Beammp anymore.
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In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta (City of) Los Injurus 2023-12-20
Los Injurus 2023, now featuring 11-foot-8 bridge!
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Timotjee
- 5/5,
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thegaming11
- 5/5,
how will work with i5 3330 3.0 ghz 8gb ram ddr3 1600mhz hyperx fury
and a gtx 1050ti ssc evga-
Author's Response
Try it on low or medium. If anything causes it to not load, that'd mean you're out of RAM. While I don't support (officially) 8gb or less of RAM, you're welcome to try.
Keep in mind you currently need an 8gb video card and 16gb RAM to run full high detail textures.
The processor will be fine for a vehicle or two.
It *should* work though.
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Agent_Y
- 5/5,
Amazing new update, the new tunnel looks stunning! It can get a bit laggy when using free cam at full speed on it, but otherwise there isn't too big of an impact on performance there (haven't tested with traffic yet though). Keep improving this, it will be the best map ever once it's finished!
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Author's Response
It'll work nicely with traffic & I use traffic all the time on it, especially when I want a good laugh.
Traffic will blissfully fly through unlevel intersections and right over speed humps like they're not even there. The results, especially with awareness OFF (toggle it on/off a few times), are absolutely hilarious.
Otherwise, traffic should be pretty realistic, as I have spent a lot of time debugging issues with it (while it's not 100% always perfect).
Flying over the map will hitch now and then if you go full speed free camera due to the game engine having to load in assets often. Driving through it or flying an aircraft over it should work pretty well provided you're not going 500mph.
I wouldn't recommend flying though if you like awesome visuals, as the city can get pretty hideous in spots when you fly over it and look down. I have a lot of work to do in that department currently.
Glad you enjoy it!
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hellacat
- 5/5,
always been a great alternative to west coast. never had an issue and i love the long roads and variety
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ChryslusCorvega
- 4/5,
I love the map! It's detailed and realistic. The only flaw it has, is that there are some issues when using the traffic mode on the freeways. AI gets confused and drives on the wring side of the road. I hope this gets fixed as this results in crashing your car at 200 +Km/h.
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Author's Response
Take a few screenshots of the area you're having trouble with, and post it in the discussion thread. Traffic driving the wrong way is generally BAD.
This way I can tell if it's OLD stuff (parts of this map, including the original terrain and old road layout date back to late 2016 to early 2017), or if it's new stuff and I just forgot to tick some boxes.
If you're out in the middle of nowhere on a rather 'boring' 3-lane-per-side highway that rings the outer edge of the map, the AI might not work so well here - this is known, as I am slowly redoing the highway as I get to each section of the map.
Glad you otherwise enjoyed the map - don't forget (if it's possible to) that this is very-work-in-progress as far as completion goes.
New version should be up before or by the 16th or at the very latest 17th of this month - with so much more in store for y'all.
For those who can afford to, and want the latest-greatest version of the map that updates every 2~4 weeks, please join the Patreon linked in the description page for the map. Supporters get in on the private betas. For those who cannot afford to (it's cool, no worries!) you can always contribute models or textures and you can get on the beta list too! Even if you just take time to stop by the discussion thread (on the tabs above), we appreciate your interest and support, and feel free to make a suggestion or two for what you'd like to see in the map.
--Cheers!
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MultiGamerClub
- 5/5,
100+ fps on a pny 2080super and an older amd ryzen 1700 doing 45% load on the gpu itself. Seems to be good, drops down here and there but its to be expected of only 32 gb ram and a single card. Great job of the map, im glad its been updated as ive had issues with it in the past.
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Author's Response
The RTX series of cards are overkill for the map, and will make short work of it, provided you have 8gb of VRAM like you do.
32GB of system RAM is more than plenty. 16GB is usually enough for most folks if you don't run too many AI vehicles (the more AI, the more RAM used, especially on larger maps like mine).
The 2070 Super 8gb / 3950x / 32gb RAM that I have here for traffic testing (which is why it works as much as it does) really lets the game do what it's made to do, though anything past a Ryzen 3900x & up-coming 5900x 12-core chips provide diminishing returns until you get onto the Threadripper or intel XEON platforms with 4, 6, and 8 channel memory.
A 2060 Super 8gb or 1070ti / 1080 8gb card will run this just fine with room to spare above 60fps. It's the processor that gets hit hard on this map, due to the amount of detail and sheer amount of objects in the map. I am working on reducing this load and handing it over more to the GPU but it does take a lot of work. Most purpose-built 4ghz gaming machines will have zero trouble keeping 60fps here, even before I optimize it more.
You have a *very* good system, I would hang onto that for a long time personally, for it can run almost anything.
If you want higher FPS or more vehicles, get the newest Ryzen processor that your board can readily handle or is compatible with (DO check before buying!), this will help all DX11 titles not be as CPU bound (Direct X 11 and lower games forward the render data for everything on the scene to the GPU via a single CPU core, so whatever your max all-core-turbo speed is, that is used here in this game).
I hope something here helped - as it may help others too.
--Glad you like the map and look forward to what you'll think of the update coming out not too long from now!
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Eldigan
- 5/5,
The best of the best map. Inspired me to make and improve my maps. Size with substance! The custom assets make it unique.
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Author's Response
Thanks a bunch. I love map making even if it's sometimes a bit costly for my fixed income - I feel this is a good balance between size and detail - though much more detail is yet to come.
The coming update in a few weeks will enlarge the city quite a bit and add a lot more things to see in the map... and of course a lot more things to go flying off of at various speeds.
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nathan on beam
- 5/5,
the amount of thought, time, and detail you put into this map is just truly incredible
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Author's Response
Thank-you Sir, it means a lot.
The time spent creating this map and the models for it, has well passed the 5000-hour mark, and I've since lost count. It does take a very long time to make very complicated maps like this one but it's very very rewarding when I do, as I enjoy playing it as much as making it. A few things can get a bit monotonous as I always say but in the end, that's a small price to pay to bring so many people a good time.
--Cheers!
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Taygeta
- 3/5,
I am giving this only three stars, because I value quality over quantity.
Of course I understand that it needs to be FPS friendly as well.-
Author's Response
It's not done yet. Of course it won't be quality, not until it's much further along. This review should have more substance, what was good, what was bad, etc. Can't improve things if I don't know what's wrong. You should hit the discussion tab and say how it can be improved while it's being made.
Those who value quantity can enjoy the mods. For those striving for quality, you'll have to look around some, both in the map and at other mods.
There's surely a handful of good quality maps, a handful of good quality vehicles such as the Olds Fullsize (of course!) and the Minivan (yes I used to own two) based off the Pessima, among many many others.
So, really, go enjoy the mall, that you can enter and bumble around in, race down the over 50 miles of unique highway present in the map, and likely 100~200 miles of other roads that are just... everywhere. Why, this map is virtually INFESTED with roads. Good thing it's a driving simulator.
I could make this map super-duper detailed, but know that with 6gb & 8gb graphics cards making up barely 25%~40% of Steam surveys (which varies month to month), that I can't really cram more detail into a map so big.
As the game engine itself gets more mature, I can afford to cram larger assets into VRAM, while knowing I can unload ones I don't need, all without going over the user's VRAM limits. Right now while developing this on an 8gb graphics card, I am roughly at the limits (and sometimes over) what an 8gb card can do (I use a bit more than the average player would).
So the TL DR on it is, I can't really push too much higher quality (refinement yes) as far as model complexity goes. PC tech isn't quite there yet unless you have a team of hundreds of people working to make the city and the game engine itself like Rockstar does.
However, rest assured, when the next-gen graphics cards come along, and get to a decent price range, and many of us then have 16gb~24gb graphics cards, I will add some more detail surely. The city is very modular and hence the models can be easily upgraded just by swapping files and reloading the map.
--@#$%!
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Author's Response
Thanks!
Now try hauling some pianos around and see how long they live for.
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Author's Response
Awesome, glad you like it. It will be so much more when it's done though, so do keep eyes peeled for a new version coming out in the next 30 days which has a lot more to it.
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The Pilot
- 5/5,
This map is really amazing! It is also super FPS friendly! I play BeamNG on a laptop and this map works absolutely great for me. I have yet to try spawning traffic here, but this map is soooo big too! Definitely get this map!
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Author's Response
Thanks for the performance feedback! It's super-duper useful here, as I lack having a bunch of different computers to test this on.
While I still have quite a few more loose ends to tie up in the performance department (read: to-do more optimizations), it should run pretty well for the amount of detail and the density of detail. As I go along, you'll notice the distant objects getting a little nicer looking while the fps still goes up between versions (or stays the same but adds more detail).
I believe I will have a new public-facing version next month around mid-month. So in due time, every few months I will be updating the public-facing version (it'll also get updated if the game updates murder it - same policy with my other maps).
Those who just can't wait, can hop on the supporter beta via the Patreon (which is to support asset, texture, sound, and software purchases for this map, it gets EXPENSIVE fast, and open-source software doesn't always cut it), and you'll get access to a new version (via link) emailed to you about roughly every 20~25 days.
Thank-you for taking the time to write-in and participate in the public beta. Even for folks not in on the Patreon supporter-beta crowd, you can still join in or follow the discussion thread linked above these reviews to suggest/complement/complain about something/anything.
--Cheers and enjoy the map!
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Author's Response
Bus routes are planned. I have no date set for these, but as the city itself gets filled out more, you'll definitely see a city's-worth of these.
This isn't a little piece of a city, this is going to be a whole city, of 'almost AAA quality'. So look forward to plenty of them, and plenty of everything else we all love in a car accident / driving simulator!
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DaddelZeit
- 5/5,
Your creations are insane. Every single map is a masterpiece. Thank you for your mods. It's just awesome what you can do with this game. It takes a lot of time to create a map and you top it all of. Thank you for your work and stay safe out there!
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Author's Response
It's got to look good yes, maybe not AAA quality but close enough to get immersed - but above all that it's got to be FUN while not forgetting about the mission objective... to speed around and crash the car up into a tin can!
Surely there's a good hour or more of just driving around on the roads seeing the sights here, and on Roane County, too.
I like to fire up the game and just drive when I'm not making maps; so if that's you, you're 100% in the right place. Custom content abounds - this map is chock full of it - in-fact I learned to model just for this map.
Both Roane County (once) and this map (twice) required raising the AI max limits to enable me to properly create all the AI routes (200+ miles of them) and the like, to give a realistic feel. It's not perfect by any rate, nor complete. However, it'll certainly provide you with hours of entertainment, whether it's exploring and seeing the sights, or searching for hidden things in out-of-the-way places, going way too fast in places you should not, or just trying out the dozens upon dozens of improvised jumps.
When it's done, it'll feel like a melting-pot of all the open-world driving 3D games we've been playing over the last 20 years or so, even if it takes years to finish. Being physically disabled and often 'stuck here' at the PC. I don't have much better to do, and just playing games isn't nearly as fulfilling as making them. One day it will be done, as I will be on this project until it is, then going back to finish Roane County (and back-port a bunch of house / building etc models back to Roane County from this).
Thanks a bunch for the nice review & glad you had a good time.
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Author's Response
Thanks bud. Appreciate you are so thankful for what is easily thousands of hours of work per map. This shows what this game is capable of, I feel many of the maps for this game short of Italy and East Coast / maybe Utah while beautiful are merely a taste of what this game can truly do.
When it's further along and most of the city is built, I'll be adding a career / campaign / story into this map that will come with it.
In-fact several limits have been removed or raised significantly since/ because I've been working on this map (and Roane County).
While I am sure AAA game studio maps could easily outclass this in detail or graphic fidelity (especially because they have whole teams and bottomless budgets by comparison to me), there's nothing stopping me from cramming tons of fun stuff into this map.
My knowledge from growing up in construction and engineering skills, and bottomless amounts of time (being I'm physically disabled) finally come in handy.
Just don't forget, I'm making this map as much for me as I am for you and the rest of the folks who total about 100,000 people (that download this map) currently. So it's GOT to be fun!
HINT: if things don't look placed correctly (like walls under bridges etc), clear cache, start the game, and then load the map & it should fix. This only applies if you ran the old public version of Los Injurus before running the more recent release that just came out.
--Enjoy the map!
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SuperchargedAndSavage!
- 5/5,
First of all, I'd like to clearly state that this map is amazing. I have NEVER seen any BeamNG map with this degree of extreme attention to detail. The train tracks work perfect, the buildings are super detailed-like seriously, an abandoned mall that I can drive through!? HELL YES!
At the same time, there are an INSANE amount of roads, highways, etc. so that I never feel like I'm driving in the same places. I love how Los Injurus is trying to give us players absolutely endless possibilities. Highway police chases, low speed jumps, car parkour- All that adds to the experience.
Performance-wise, I'd say this is outstandiing considering the sheer size, detail and quality of textures presented in the map. Me, having a 16GB RAM, can get up to 60fps with 5-6 cars in Traffic Mode. Really performance-friendly map.
By the way, I have one little question. Since Roane County, Tennessee is currently outdated, are you planning to fix it first, or are you going to focus on Los Injurus as your main project and fix Roane County as a side project (If you're gonna fix it at all?)
I love your work man. Keep it up!
Cheers,
SuperchargedAndSavage!-
Author's Response
Roane County will be fixed this week sometime (hopefully), or as soon as I can root out 'what went wrong' there. It was updated at the same time, but it just decided it was going to not work for the 0.19 launch I guess. Early access game + WIP maps, what could possibly go wrong?
Glad you enjoyed Los Injurus, it's been a labor of love all the way, next month will be two years since I started learning modeling to make this map.
It only gets better when you have a PC that can run a lot of traffic - like a modern 8-core or above Ryzen or Intel processor, do know that. The follies of getting stuck in traffic on the highway, or anywhere else for that matter, are very real. It's a city, there's AI routes everywhere, in most of the lanes if not all of them. In-fact, this map has hit the (sometimes un-planned) limit for AI several times, requiring changes to the game engine code to fix.
This is my main project; so Roane County is still going to get fixed but do know Roane County is only being maintained, not expanded with the fix.
I do maintain my maps, it just takes time. I enjoy driving on that one, too, so no worries - oddly it worked fine here so maybe all it needs is a re-upload.
This too, shall pass, as they say.
Thank-you for the kind, honest, and descriptive review.
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Smapy
- 5/5,
There are some things that need to be fixed and added, but this map is very
It's big and fun to drive.-
Author's Response
If you feel things need fixing up, or there's issues preventing playability, please send in your screenshots on the discussion thread (use the tab above this review). I always take note when people give feedback, and it helps me squash bugs preventing full enjoyment of the map.
This game is too fun not to have a map like this!
Thank-you for trying out Los Injurus - the open world game styled map for BeamNG, that while not complete, gives you a range of driving in different styles and speeds, and a bit of reward for exploration.
Don't forget, there's jumps a plenty and they're everywhere. If I could make a jump out of it in some way, I've probably done exactly that.
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StormGaming2020
- 5/5,
Awesome Map! Must of taken a few Monsters to build this map. Hey, maybe turn that air force base into a well known base in the middle of utah..
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