I get asked often why there needs to be a collision mesh if there's already a perfectly good visible mesh. So I set out on a bit of an experiment. Sure there's better ways to have done this, but I wanted to-
1) see how the thickness of the visible object would effect the rigidity
and-
2) to show what happens to your PC's performance with such a high resolution collision model
It seems that there's a lot more to it than performance though, but either way you don't have to do the work to test this because I've done it already in this mod
if you want to see what it's like, and how it was made -
the part is only for the group 5 nosecone, called complex_bumper
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Experimental ComplexNG Bolide Nosecone 1.0
PC frying goodness
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