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Demolition Derby - The Fair Grounds *Demo 10.8.1 DEMO

Derby and Racing Scenario - Figure 8, Grass, Concrete, Mud and More

  1. Alpha Update 8.0 - Welds, New Arenas, and more

    bidwars
    Alpha Update 8.0 Includes
    1. Fixed loading errors after the BeamNG 12 update
    2. Fixed the Derby Place App
    3. Added Oval Derby and Mud Pit Derby
    4. Renamed old Mud Pit Derby to Varied Ground Derby
    5. Corrected text on scenario to 17 opponents
    6. Fastest lap information will be stored in the BeamNG.drive\levels\derby\racedata folder.
    7. Added code for ai for collisions and side-to-side racing.
    8. Added a race ending message with top three places.
    9. Optimized the derby ai code.
    10. Added partial welding to all vehicles.
    11. Made changes to the racing to drive based on best lap time. The ai will adjust on each lap to get the fastest lap.
    12. Pausing the scenario will pause the timer so you will not be called out.
    13. Corrections/ Additions to the Ctrl + E function in BeamNG. You can switch cars at any point now if you pause the scenario.
    14. Changes to the startup so that it does not have a delay anymore. BeamNG made changes on their end to add a delay.
    15. Work to combine the gas/throttle function call from the derbyai and raceai
    16. Adjustments to ai when close to wall in derby. If they sit to long they should try a different direction.
    17. Corrected an issue if you did not change any of the car config when starting the scenario. Would load the wrong vehicle if one was picked.
    18. Turned off debug code for racing scenario.
    Known Problems:
    Welding - Sometimes not working if duplicate nodes are found.
    Lap Count - Lap Count and Checkpoint Count are not working. Bug might be with BeamNG.
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