Hey there folks,
I've enjoyed my time drifting around in Beam NG... In fact it's pretty much exclusively what I do in there, aside from the occasion rally about in the forest.
I wanted a little something to "quantify" for whatever reason.
This dial has the ability to show you, at a glance:
your slip angle - the green meter
(expressed here as a multiplier to the points you get).
How hard your tires are burning - blue lighting
(would be if we had tire smoke).
Dark and a light themes (Toggle with the circle button)
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An indicator for when your drift ends due to a collision.
(A hard one, Taps give you modifiers!)
-Scoring-
As you drift, the scoring system will add points onto your total for as long as you keep the drift going. The amount that is added on each time is increased:
- The more slip angle you have,
- The more speed you have, and
- The more rubber you burn!
Throughout your drift you will gain modifiers for:
- Transitions, and
- Taps (e.g a gentle tap of the bumper that doesn't throw the car around)
If you crash too hard or slide to a halt(uncontrolled) it will end your drift without scoring. Essentially, as long as regain traction whilst moving, you will score for your drift!
-Buttons-
you can reset the total score by clicking on the "Total" box.
you can toggle the theme by clicking the little circle button next to the score boxes.
you can toggle the gauge display between showing degrees or showing modifiers.
you can switch the information being displayed in the middle boxes using the button between them.
Works with all all cars as long as they have wheels(as far as i know)
Any questions, let me know.
Have fun!
zorilya
Dismiss Notice
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.
In the upcoming weeks mod approvals could be slower than normal.
Thank you for your patience.

Beta Drifting UI 0.5b
A UI Indicator for Slip angle and points for your awesome drifts, with changeable styles
Recent Updates
- Fix against just doing donuts Nov 27, 2017
- Donut sensor and more UI updates Nov 25, 2017
- The startings of a more flexible UI Nov 13, 2017