Not working, with error reports; requires an update to the new BNG version.
Beta Drifting UI 0.5b
A UI Indicator for Slip angle and points for your awesome drifts, with changeable styles
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flinttVersion: 0.5b- 2/5,
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Outer_GuyVersion: 0.5b- 5/5,
THE FIX WORKS
Really thanks Michael Teske! i had a bit of trouble getting it to work, but it does, really saved me. I like the mod so thanks for the fix.
If someone has trouble as i did:
- Download the mod from this site
- Decompress it
- enter the ui\modules\apps\DriftPoints
- edit the app.js file as michael said
- go back and select ui and mod_info and create a new file (check that it is a .zip file. Winrar defaults to rar)
- put it in the mods folder and activate in the game
You might need to restart the game after activating it, IDK if it was necessary but the devs said it could help if it doesn´t show up.
It´s pretty easy to do, i don´t know how i messed it up, but it does work. -
Michael TeskeVersion: 0.5b- 5/5,
Very cool app, unfortunately outdated so it doesn't show. But the fix is easy, once you know it: inside the archive is a app.js, her replace the 2nd line with
.directive('driftSensor', ['$interval', function ($interval) {
then it works again. -
pomonaVersion: 0.5b- 3/5,
Same issue here, sadly i don't think there's gonna be a fix for this anytime soon.
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PinheadLarryVersion: 0.5b- 5/5,
Killed lots of time with it, but my one complaint is high point + multiplier counters don't work. Just had a massive drift session in my Pessima with a point+multiplier of 5,023*103 and it didn't add it to the total or anything.
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DriftinCovet1987Version: 0.5- 5/5,
One of the smallest mods I currently have, but also one of the most fun. Now, I have a reason to drift besides for merely hooning around.
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Author's ResponseNot enough !!! hehe
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Author's ResponseOne way to make the steering to respond better for drifting is to roll back the caster on the steering rack. This tends to make the weight changes in the car more apparent through the wheel helping reactions.
As far as FFB goes I feel like the forces going through the car are simulated about as well as we can expect. However, when it comes to the feel a car through the wheel, all the most accurate suspension, drive train, and body flex simulation in the world can't save cars from feeling vague if you don't have it where the rubber meets the road.
A good tire model makes a world of difference, hence why the team making Beam NG have been working on improvements for a long time, The last big update to the tire model for Beam NG (over a year ago i think) made driving and drifting feel a whole lot better and it'll improve still with a more accurate tire model.
Give drifting a try. I recommend the ETK I series track car with drift steering. Grips when you need it to, slides when you don't :)
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CrazyFlySquidVersion: 0.1b- 5/5,
This seriously seems like time traveled to the future and stole this from a drifting scenario!
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Author's ResponseIf by that you mean to say it doesn't seem out of place, then I appreciate that. :)
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